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| James-B-OND-1code7 |
Posted: Sat Apr 17, 2010 7:24 pm Post subject: GM gone soft.needs to be less tenderized. sounds like meat. |
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 RED
 
Joined: 12 Jun 2009 Posts: 73
Service Group: Internal Security
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I think as a GM I have gone a little soft. maybe there should be a GM toughening-up thing.  |
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| James-B-OND-1code7 |
Posted: Sat Apr 17, 2010 7:30 pm Post subject: |
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 RED
 
Joined: 12 Jun 2009 Posts: 73
Service Group: Internal Security
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| let me clarify. I have a GREEN CLEARANCE citizen WHO HAS LOST NO CLONES. |
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| Jazzer |
Posted: Sat Jun 12, 2010 11:49 am Post subject: |
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 UV Master Programmer

Joined: 18 Jun 2003 Posts: 3052
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| Let the public shaming begin. |
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| Aratos |
Posted: Sat Jun 12, 2010 12:42 pm Post subject: |
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 BLUE

Joined: 06 Aug 2004 Posts: 4622
Service Group: Power Services
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Shame! Shaaaaame! Ptui! _________________ Episode 5 info for Aratos-B-SCO-7
Wearing: Trenchcoat, blue jumpsuit, Esoteric Order of the Needlessly Pretentious Subnet Idiots Pin, Reflec
Carrying: Energy pistol and force sword |
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| Max |
Posted: Sat Jun 12, 2010 10:22 pm Post subject: |
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 BLUE

Joined: 17 Jan 2007 Posts: 2013
Service Group: R&D
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To quote the rules:
"Kill the bas***d" _________________ **Insert Maximagotchi here**
"Paranoia is just another word for longevity." ~ Laurell K. Hamilton |
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| Phial |
Posted: Sun Jun 13, 2010 1:31 am Post subject: |
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 UV Master Programmer

Joined: 16 Jun 2005 Posts: 5520
Service Group: PLC
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Green! No clone deaths!
OK well what we have here is an obvious use of an illegal mutant power - Machine Empathy. Once all of the impossible reasons have been eliminated what remains is the truth. As it is clearly impossible for a GM to be such a craven despicable peice of vat gunk, this is the only possibility. Fortunately the penalty for such a crime is termination. This ends the circle of abhorence and anomoly. QED. _________________ I'm usually online Monday to Saturday and, sod it, most Sunday's too  |
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| Adam-R-LON-1 |
Posted: Sun Jun 13, 2010 1:31 am Post subject: |
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 INDIGO

Joined: 23 Aug 2004 Posts: 3852
Service Group: HPD&MC
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Well, he should lose a clone just for the hell of it, then. Next time one of your players passes you a note, say "Lucky-G, your weapon explodes in your face catastrophically and you die instantly." Who's he going to blame? You? Maybe. But there's nothing he can do about that. If he blames his fellow players, though... maybe he'll start losing clones more often. You could also hint to his teammates that presenting evidence to The Computer that a trusted GREEN citizen has committed treason will result in far greater rewards than dirt on a mere RED. Make him a target.
EDIT: Phial did we ever do a mindmeld? _________________ For the Glory of Friend Computer! |
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| Jazzer |
Posted: Mon Jun 14, 2010 3:42 am Post subject: |
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 UV Master Programmer

Joined: 18 Jun 2003 Posts: 3052
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Fear and Ignorance; these are the watchwords of the PARANOIA GM. Keep these diabolical twins handy and shouldn’t go far wrong.
I suppose it is possible (though unlikely as hell) that a character in a hardcore Straight-style game could make it to GREEN without losing a clone. This is permissible if, and only if, the character has fought, kicked, plotted, schemed and generally treasoned for every last inch of his promotion and done so brilliantly. And only if, despite all his efforts, he is still left with the overwhelming feeling of being unmasked at any moment for the traitor he truly is. And only if he is continually manoeuvring to gain position, information, contacts and, most importantly, to disguise the trail of treason that leads inevitably to his GREEN door.
In other words, if the player is feeling and acting upon the inherent tension of his situation, then fine. To put it another way; I always think of Zap-style as akin to an action movie and Straight as being more like a thriller with Classic somewhere inbetween (Action Thriller?) although in reality I think Classic usually veers closer to its most violent relative, Zap. In Zap games, as in most dunderheaded action movies, you get many sudden short peaks of tension immediately before the action. Tension, Resolution, repeat and rinse ad nausea. Thrillers, on the other hand, should hardly ever resolve the tension they’ve worked so hard to build. In a good thriller events add tension rather than resolve it. The longer you keep the tension, the more intense the journey and final resolution. Just like sex or basket-weaving.
So the final question is; is your PC feeling the tension of fighting for position in the insane, arbitrary and oppressive world of Alpha Complex or is he riding about the place like a Disney character in some multi-coloured theme park? Is he reclined on his bed, smoking an ULTRAVIOLET-clearance cheroot, flicking darts at a poster of Friend Computer or is he setting his alarm clock to wake him up at random hours of the night just in case.
Is he: Winston Smith or Will Smith?
Of course, if you’ve been playing anything other than Straight then none of this applies and you need to be taken out and shot. Slowly. |
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| isawakumo |
Posted: Tue Jun 21, 2011 4:14 am Post subject: |
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 RED

Joined: 21 Jun 2011 Posts: 2
Service Group: R&D
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From a LARP perspective, I always find I have one or two players who are 'that guy'. They know the rules, and the pitfalls, and dance nimbly around them.
I enjoy killing them.
Here are two methods used successfully, feel free to use them as applicable.
1 - Throw them under the bus. Bring the victims name up in the course of watching another player attempt vainly to defend themselves in the face of oncoming termination. Given a moment's hope, players will happily throw one another under the bus to attempt to save themselves.
2- Ambiguous Traitorous Emanations - When the victim next reports yet another bennie-worthy deed, follow it up by giving the next player in line an already filled out termination voucher with the players name. As the reason for termination, A.T.E. The bewilderment of the victim upon being inexplicably shot dead is priceless. _________________ Calig-U-Lah
High Programmer of NecronomiCON sector. |
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| Phial |
Posted: Wed Jun 22, 2011 12:37 am Post subject: |
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 UV Master Programmer

Joined: 16 Jun 2005 Posts: 5520
Service Group: PLC
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No real issue with the above but I find it is occassionally rewarding to actually hand players like this the hose and see if they surprise you. _________________ I'm usually online Monday to Saturday and, sod it, most Sunday's too  |
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| Cam-R-ONN-1 |
Posted: Wed Jun 22, 2011 5:42 am Post subject: |
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RED

Joined: 16 May 2011 Posts: 85
Service Group: HPD&MC
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If you're looking for ways to kill him off, there's plenty. However, it sounds like you have an attitude problem as a GM. You seem to be a well-adapted person who handles problems well without taking out his frustrations on those who can't fight back. That will have to change.
Think of the most frustrating points in your life. Any time you've dealt with a boss who made your life miserable with his idiocy, any time you've had a bureaucracy that made things complicated for no reason, any time you've run into a situation that was so stupid that it was impossibly difficult, think back to these times. Then make them 10 times worse. Then inflict them on your players. Watch as the stress within fades. Players for some reason enjoy trying to avoid your sadistic whims. It's part of the game. Don't hold back.
I agree with Jazzer, if his lack of death is managed by an extremely competent tap dance and the character is constantly in danger of having all his scheming fall apart at any minute, but manages to pull through, then it's not a problem. However, if he's getting complacent and there's not enough tension, fix that.
Some of my favorite ways to make things hard for someone:
1: The character is arrested for breaking one of the classified laws. He is expected to give a defense of his actions. Hilarity ensues.
2: Give him a secret society mission that conflicts with everyone else's secret society mission. Hilarity ensues.
3: A citizen that rose to GREEN clearance without losing any clones? Suspicious. IntSec is sure to investigate. Hilarity ensues.
4: Schroedinger's Deathtrap. There is an X. If another character investigates X award him perversity and something good happens. If Mr. GREEN investigates X instead, award him perversity and activate his next clone. |
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| Cam-R-ONN-1 |
Posted: Wed Jun 22, 2011 5:44 am Post subject: |
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RED

Joined: 16 May 2011 Posts: 85
Service Group: HPD&MC
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| Addendum: be careful not to make it obvious that you're out to get him just for succeeding. When possible, frame other players for his death. |
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