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| Roxolan |
Posted: Thu Jul 22, 2010 1:54 am Post subject: Thursday 07/22, 21h30 GMT+1: Stealth Train (Homebrew; CL) |
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RED

Joined: 02 Nov 2008 Posts: 5
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I'll be GMing Stealth Train today at around 21h30 GMT+1. Some of my player base is from 4chan, not very experienced, so new troubleshooters welcome. (I'm quite new at online GMing myself.)
I'm using a homebrew, being of the opinion that all official rules suck. Character creation will probably occur. |
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| Nmb-R-FOR |
Posted: Thu Jul 22, 2010 9:44 am Post subject: |
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RED

Joined: 22 Apr 2010 Posts: 23
Service Group: R&D
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| Zild |
Posted: Sun Aug 08, 2010 12:42 pm Post subject: Re: Thursday 07/22, 21h30 GMT+1: Stealth Train (Homebrew; CL |
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GREEN

Joined: 09 Sep 2004 Posts: 1812
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| Roxolan wrote: |
| I'm using a homebrew, being of the opinion that all official rules suck. |
Even if the rules are to make up your own rules, as you so have? It is a paradox.
*Listens for the familiar sounds of bot-brains popping.* _________________ Blog: [DELETED FOR SECURITY REASONS] Is A Compliment |
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| Adam-R-LON-1 |
Posted: Sun Aug 08, 2010 4:23 pm Post subject: |
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 INDIGO

Joined: 23 Aug 2004 Posts: 3851
Service Group: HPD&MC
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| Zild |
Posted: Sun Aug 08, 2010 9:20 pm Post subject: |
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GREEN

Joined: 09 Sep 2004 Posts: 1812
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| Max |
Posted: Mon Aug 09, 2010 2:03 am Post subject: |
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 BLUE

Joined: 17 Jan 2007 Posts: 2013
Service Group: R&D
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Ooooooh that's what necro means. I did wonder.
Adam - any more on this point and click game? _________________ **Insert Maximagotchi here**
"Paranoia is just another word for longevity." ~ Laurell K. Hamilton |
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| Roxolan |
Posted: Sat Aug 14, 2010 2:12 pm Post subject: Re: Thursday 07/22, 21h30 GMT+1: Stealth Train (Homebrew; CL |
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RED

Joined: 02 Nov 2008 Posts: 5
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| Zild wrote: |
| Roxolan wrote: |
| I'm using a homebrew, being of the opinion that all official rules suck. |
Even if the rules are to make up your own rules, as you so have? It is a paradox.
*Listens for the familiar sounds of bot-brains popping.* |
(Sorry, didn't have internet for a little while.)
By "rules", I meant things like character creation or combat. Paranoia's GM advice is fine. The book says "use these rules as a default when you don't have a better idea", which is nice, but that's no excuse for terrible rules. |
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