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| Ep 5 – Out the Outdoor -- BACKGROUND & CODA |
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| The GM |
Posted: Sun Sep 04, 2011 3:44 am Post subject: Ep 5 – Out the Outdoor -- BACKGROUND & CODA |
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In-Character Game GM
Joined: 07 Jul 2005 Posts: 805
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Please refer to these rules.
http://www.paranoia-live.net/forum/viewtopic.php?t=5611
Explicitly the changes for the purpose of Ep 5 are:
1/Do not powerplay.
This seems to be what causes players the most difficulty. Consider your actions in the context of how it effects others. Beyond that, do what you feel is necessary to promote your character's narrative.
2/Do not use what you don't own.
We will not be using the main Compconony for this Episode (Ep 5). This specific issue will be outlined in the main exposition.
3/No multiple accounts, except for ONE permitted Gray Subnet account -- see here for details.
Gray subnet is N/A for the purposes of this Episode (Ep 5).
4/You must be GREEN or above to run an NPC.
No change.
5/Respect the clearance structure.
No change.
6/You may only purchase a maximum of three items in any 24 hour period.
The Compconomy will not be in operation for this Episode (Ep 5)
7/24 hour rule. If you don't post, 24 hours after a post you could have reacted to an event, you are deemed to have left the location and forfiet all right to a reaction.
As above except for 'left the location' substitute 'gone insane (and are now a GM controlled NPC until you snap out of it and post again)'
8/In the event of a lack of clarity, you are deemed to be in the location of your latest post.
Except as rule 7 may effect where your last posted location may be, no change.
9/Codes and Cyphers. Either post in clear and explain the nature of the code/cypher or post the full and correct translation to the GM.
Probably not relevant but no change.
10/The GM's word is final.
Yes, but WHEN YOU HAVE AN ISSUE THAT IS MAKING YOU UNHAPPY IN ANY EPISODE OR GAME OR EVEN ON THE GENERAL FORUMS PLEASE PM A GM. I really can't emphasis how much performing this step would have made in improving player's enjoyment and participation in the past. A PM to the GM allows you to address complex issues that aren't in the narrative flow of the game and should therefore be avoided in IC posts as an intrusion to the game.
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BACKGROUND
You are leaving the latest PLN vs. PLM funball match. A swirling multi coloured sea of IR's, REDs, ORANGEs, YELLOWs and even the occassional GREEN. There might be higher clearance citizens but they aren't obvious from within the huge sea of bodies streaming away from the match.
Unknown to all is the nefarious work of one known (to a limited few) as the Mighty Vole. The use of a number of specially tailored 'door stops' has funnelled the whole crowd through a switchback of tunnels and out into a dimly lit auditorium of truly huge dimensions.
A large siren wails and behind you a huge (and omminously UV) blast door slams down. Lasers begin to thud into the floor around you from auto turrets near the blast doors. Your legs decide to try and outrun as many fellow citizens as possible. Eventually you pass beyond the range of the lasers in a much thinner crowd than originally left the blast doors. Your PDC doesn't work, giving a constant 'No Signal' and beyond this you have what you had in your jumpsuit for the Funball match.
Just as you start to take stock of this a huge Spotlight starts to fall upon you. It is brighter than the brightest light you have ever seen and you have to turn your head away from it. Wails of anguish go up from all around you.
You now feel very hungry and thirsty from your long sprint to safety.
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PossiblyFAQ
1/ So just what is in my inventory? Well consider it a very limited "mallet space". You can have concievably anything. It won't be in your actual inventory (which is closed for the purpose of this Episode {Ep 5}) and as a result may be subject to heavy handed revision.
2/ What about my clearance status? So you were a big name BLUE in the IC game? You still are. Go nuts. Order people around, crack your Neurowhip till it needs recharging. Plug it into... Oh... Promotions and demotions are of course potentially possible, once we find a data terminal to log... For the purposes of the Episode (Ep 5) rules 4 and 5 hold. Rule 4 pretty strictly, less so for Rule 5.
3/ What effect will it have upon my main IC character if and when the perpetual game restarts? Effectively none. You can count your clone deaths or not and include this part of the narrative in your 'actual' history, or not, up to you.
4/ Speaking of clone deaths what if I die? Due to The Computer's enormous Paranoia it allows for the full functioning of the clone system anywhere on the entire planet. How it does this is a mystery. New clones covered in synth cabbage leaves appear at a safe distance from their previous clone's slowly cooling remains. How you manage to retrieve your personal possessions is a mystery to all decent clones who have shut their eyes because the last cabbage leaf dropped off.
5/ Hormone surpressants anyone? I hope you brought enough for everyone!
6/ What about all those tedious insanity rolls? You didn't like them so we abolished them! You only go insane if you go AWOL! Depending on what you were doing at the time being an NPC run by the GM might even be an improvement.
7/ What about food and water? The Computer detects clone deaths from all causes. Rejoice!
8/ How many escaped? Lots. Plenty of narratively expedient IRs, REDs etc to fill out your increasingly desperate posts.
9/ How many died? Lots. Want to go back and count?
10/ Well yes, Yes I do! What's stopping me? Nothing. Seriously there is nothing preventing you attempting anything. The Computer detects clone deaths from all causes. Rejoice!
11/ OK I attempt to get back in through the blast doors. What happens? You are blown to smithereens, your clone replacement appears just out of laser range. Mysteriously your possessions apear to have been blown to a location now at your feet. When you put them on your boots are uncomfortably warm.
12/ Holy fuseboxes after the whole Ep 4 fiasco you'd think you could be a little less cryptic. What the HEL sector am I supossed to be doing? Hey now calm down and take some medica... Erm you might want to confess your unhappiness at the nearest.. Err. Yes well I suppose the overall goal is returning to the warmth and (relative) safety of dear old AC. That may not be entirely your clone's goal. At the end of the day what you do is entirely (as ever) up to you. Band together, go it alone, run futiley into the lasers for all eternity, strike out to create a new and perfect society, hunt for food, look for the nearest bathroom to pass a note to your Secret Society.
13/ What about my secret society? Still alive and well and going strong! If it was/is the Seirra Club you may gain some benefit from this association. If it wasn't then I'm sure help is on its way any day now.
14/ What about my favorite NPCs (Doctor Docbot, Scrubby..) ? Cameos are probably inevitable given the cheap and crass nature of the GM team.
15/ So are the outdoors just one big location or can I make a seperate thread for my own purposes? Well yes and no. The outdoors is just one big location but your particular place in it can be a seperate area. Please use the naming convention:- "Ep 5 - {A Useful Description}" and make the OP as descriptive as possible. This will work for inside AC as well (should you every get back in there). Whether the OP includes any action by your character or not is up to you.
16/ What if I really don't want to use my IC character or some other special snowflake arrangement? You are ALL special snowflakes. WHEN YOU HAVE AN ISSUE THAT IS MAKING YOU UNHAPPY IN ANY EPISODE OR GAME OR EVEN ON THE GENERAL FORUMS PLEASE PM A GM.
The fun starts here. _________________ The GM (Game Master) oversees the running of the IC game. His word is final. |
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| firedup13 |
Posted: Sat Dec 03, 2011 2:27 pm Post subject: |
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 BLUE

Joined: 08 Aug 2008 Posts: 2921
Service Group: CPU
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I was going to post a new thread for Power Services as the group arrives, but I suspect something specific and notable/unusual (that you The GM know about that the players don't) is likely to be observed there, so I felt hesitant to do so.
In short: For Episode 5, now that things have shifted to the indoors, and something more planned seems to be going on...
Should the players continue to invent and post the scene descriptions as before, notwithstanding any unknowns? Or should the players now wait for The GM to post the new scene descriptions as they arrive at new locales that seem likely to be part of the main plot? _________________ Hugh-B-DED-11, Coordinator - Evacuations & Order
Has two black eyes.
Wearing:
A BLUE Jumpsuit with boots
Digital ID Tag(displays name, with a bright bar indicating Security Clearance of BLUE.)
[OOC: I'm usually online every day, though Mondays tend to be hectic.] |
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| The GM |
Posted: Sun Dec 04, 2011 3:27 am Post subject: |
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In-Character Game GM
Joined: 07 Jul 2005 Posts: 805
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Like most things in these Episodes I have no solid policy. If a player was sufficiently inspired to write a detailed scene setting first thread post I'd probably let it stand. We all have a rough idea of what we are going to find there. If I had a really odd plot point or thematic element that I wanted to include I would possibly have set up the location earlier. More to the point I'm not 100% clear that The Computer specified where missing reports could be found, leaving it completely up to the current Citizen in Charge to work out the details of where to go. Such freedoms cut both ways.
I guess the FAQ should read "15/ So are the outdoors just one big location or can I make a seperate thread for my own purposes? Well yes and no. The outdoors is just one big location but your particular place in it can be a seperate area. Please use the naming convention:- "Ep 5 - {A Useful Description}" and make the OP as descriptive as possible. Whether the OP includes any action by your character or not is up to you(EDIT - this will work for inside AC as well {also fixed dumb mistake})." Oh wait a cycle it said that all along.
A new thread you shall have sayeth I! _________________ The GM (Game Master) oversees the running of the IC game. His word is final. |
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| The GM |
Posted: Sun Jun 17, 2012 3:25 am Post subject: |
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In-Character Game GM
Joined: 07 Jul 2005 Posts: 805
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As we move into Phase V play, we'd like some feedback on this Episode. All input about on how things went in Episode 5 (positive or negative) is welcome.
Taking a page from our Episode 2 post-game discussion, maybe answering the following... or anything else you think may be worth mentioning:
Favorite moment?
Most disliked moment?
Joy killer?
Happy place?
What is your favorite flavour of Communism? _________________ The GM (Game Master) oversees the running of the IC game. His word is final. |
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| Phial |
Posted: Sun Jun 17, 2012 4:56 am Post subject: |
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 UV Master Programmer

Joined: 16 Jun 2005 Posts: 5520
Service Group: PLC
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EPISODE V (And all episodes) ARE ABOUT TO BE CLOSED AND ARCHIVED.
PLEASE CONCLUDE YOUR OVERLY DRAMATIC DEATH SCENES IMMEDIATELY AND GET THEE TO PHASE V.
Oh here's a link OOC Forum for Phase V. "Why the OOC forum?" You ask. So you can read the rules and new FAQ of course. The test with be multiple choice. And I take it the "Sir" on the end of your question was a regretable and singular error without precident or repetition. _________________ I'm usually online Monday to Saturday and, sod it, most Sunday's too  |
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| Danforth |
Posted: Mon Jun 18, 2012 6:17 am Post subject: |
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 RED

Joined: 19 Aug 2004 Posts: 446
Service Group: R&D
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I'll go first, shall I?
Favorite moment?
Oh. man, so many to choose from this time around. On a personal and entirely selfish level, Boogie getting vapourised by a tac-nuke *and* his clone template erased - on my birthday. A great present for a longstanding Paranoia fan
Hugh's presence during the contact with the wombats made me have to think hard about Boogie's cover stories, that was good mental exercise. And firedup showed his usual skill in letting his character go along with things that would potentially get us both into trouble down the line. I think that intentional dooming of your own PC, as well as everyone else's, is a very important skill in Paranoia forum play.
Also amused by everyone else's movie-inspired final lines at the end there. GM even got Jurassic Park in. Jolly good
Most disliked moment?
It was more "least liked" than anything else, and it was pretty much my own fault: I foolishly assumed when we made it back into Alpha Complex that the game was coming to an end. I'd created Boogie based on the Outdoors-y environment the Episode was set up with, he'd made contact with the wombats and I wasn't sure what to do with him when we got back in. But the feeling passed pretty quickly.
Joy killer?
I can honestly say there wasn't a single one of these for the entire episode for me. Following on from the abortive Ep.4, the first time I'd intentionally created a character that wasn't a largely useless potential patsy, I had enormous fun playing someone who could both react to and influence the plot. Still managed to dig myself some huge holes, so I hope I didn't powergame. Hopefully other players will agree (/looks hopeful)
Happy place?
Making instructional puppet shows.
If anyone had gone behind the theatre during the filming sections I was going to have them see Danfifth looking shamefaced with about seven arms to operate all those puppets, grown courtesy of a Polymorph mutation. As nobody did, he got Telekinesis instead, to crush Lenin (or was it Yeltsin?) beneath the weight of Antoine-O, with GUILT. Yeah, I kind of knew the game really was about to end at that point. Energy Field would have been a better choice
What is your favorite flavour of Communism?
Zesty LeninBerry.
Anyway. I'm going to try and keep involved in Phase V as this last Episode has been such fun... _________________ IC RPG notes, currently "resting": Sheldrake-R-PLN-1 # Laconic, sinewy R&D scientist
Previously: Ep1) Danforth-O, sings and dances # Eps2) & 5) Danfifth-O, lummox and vidshow pirate # Ep3) Forthdan-V, FCCCP whackjob # Ep4) The Mighty Vole, Sierra Club bigshot # Ep5) Boogie-O, Vole's man |
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| firedup13 |
Posted: Wed Jun 20, 2012 8:06 pm Post subject: |
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 BLUE

Joined: 08 Aug 2008 Posts: 2921
Service Group: CPU
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Favorite moment?
I agree, so many! What sticks out at first thought is Boogie-O using morse code to summon Kate. Solved an impossible situation, give that clone some Perversity Points!
Also, JohnDoom taking the fall to have his own neck severed... using his own blood to mess with Hugh's hygeine metrics.
Most disliked moment?
Outside of general Joy killers... a specific moment?
Nothing really sticks out. I guess like Danforth said, if I had to pick "least liked", I guess I could mention I remember saying "huh?" when FC said Boogie-O was responsible for the destruction of PLN Sector. It struck me as oddly inconsistent, the sector had not yet been destroyed... So, probably that means it was by design FC just being FC, or maybe just semantics ("pending destruction?") * shrug * No biggie...
Joy killer?
People leaving the game!!! Most notably, Aratos at a critical time, right as debrief started... In addition to Trilirix.
Also, I didn't really follow the overall goal/plot of what the wombats were trying to do. Possibly because I wasn't directly involved, I somehow ended up glancing over it too quickly, and if I were to go back and re-read it, maybe it would make more sense to me... or, possibly, it was by design never actually revealed/made clear.. Not sure!
[Danforth: I don't recall ever really worrying about you powergaming... Only time even arguably remotely close may have been escaping the assassination attempt at the spleen hole after already being in the process of falling into it... In my mind, I envisioned the Telekensis pushing Hugh up, so the opposite reaction would have been pushing Boogie Down, not bringing him to safety. I should have been more clear, and I still expected Boogie was likely to survive anyway... using his own Teleportation.]
Happy place?
People joining the game!!! When the mission WAS "over" after debreifing, we could have stopped... But I kept trucking along, and watched others hop back in to keep the Fun alive, including members who hadn't played for quite a while (JohnDoom, Toaster) and a new player plop right in the middle of the climax! (Nylarth).
Also, watching Danforth's paranoia grow, as even HE didn't know if his character was guilty of attacking Antoine.
(Also had fun with all the unexpected twists, like Lenin quitting the Commies.)
What is your favorite flavour of Communism?
I disdain them all! Danforth, thank you for your confession... IntSec will be with you shortly. _________________ Hugh-B-DED-11, Coordinator - Evacuations & Order
Has two black eyes.
Wearing:
A BLUE Jumpsuit with boots
Digital ID Tag(displays name, with a bright bar indicating Security Clearance of BLUE.)
[OOC: I'm usually online every day, though Mondays tend to be hectic.] |
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| Phial |
Posted: Thu Jun 21, 2012 12:22 am Post subject: |
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 UV Master Programmer

Joined: 16 Jun 2005 Posts: 5520
Service Group: PLC
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The wombats were effectively another Alpha Complex, populated by mutant wombats (who writes this drivel?). As such they were full of different factions and secret societies with conflicting goals. _________________ I'm usually online Monday to Saturday and, sod it, most Sunday's too  |
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| Silent |
Posted: Fri Jun 22, 2012 12:04 am Post subject: |
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BLUE

Joined: 10 Jan 2005 Posts: 2885
Service Group: HPD&MC
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| Phial wrote: |
| The wombats were effectively another Alpha Complex, populated by mutant wombats (who writes this drivel?). As such they were full of different factions and secret societies with conflicting goals. |
Could you give me more information about these wombats' Complex, or is it really just the same as any other Alpha Complex, just with wombats instead of humans? I was just curious because I am still trying to "archive" every single Alternate Alpha Complex so that people may later use them. _________________
| Phial, in ARC wrote: |
| I know I'm a dummy but, I realised as recently as yesterday why the IC game is in PLN sector. |
Silent-B-PLN-6
Chief of Security(pending)
Works in: HPD&MC, Internal Security
Wearing: BLUE Jumpsuit
Silent-V-PLN-10 (deceased) Runs XAI Subsector |
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| Phial |
Posted: Fri Jun 22, 2012 12:32 am Post subject: |
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 UV Master Programmer

Joined: 16 Jun 2005 Posts: 5520
Service Group: PLC
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The same, with mutant wombats but no computer. Basically a warring fiefdom of competing 'secret' societies and service groups. _________________ I'm usually online Monday to Saturday and, sod it, most Sunday's too  |
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