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| Biggles |
Posted: Mon May 09, 2005 9:28 pm Post subject: TW QOTW #17: Calling FC |
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 IntSec Goodwill Ambassador

Joined: 26 Jul 2004 Posts: 923
Service Group: Internal Security
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Here's this week's Troubleshooter Question of the Weekcycle:
How often do you call Friend Computer during a mission? Do you try to avoid any contact with the Big C for fear of extra duties, getting in trouble, and all that? Or do you call The Computer all the time to report on your teammates? _________________ IC note: Wields a laser pistol that talks to him through a tiny wireless earpiece. No, really. |
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| Jhaiisiin |
Posted: Tue May 10, 2005 12:04 am Post subject: |
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 ORANGE

Joined: 14 Aug 2004 Posts: 140
Service Group: R&D
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In my experience, the Troubleshooters seem to be in near constant contact with FC. I need to remember to use "All circuits are currently busy" more often... _________________ Jhaiisiin-O-DGN-1 - R&D Worker
"I did good, right? Can I have some algae chips?" |
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| Tombking |
Posted: Tue May 10, 2005 12:16 am Post subject: |
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 BLUE

Joined: 22 Jan 2005 Posts: 2598
Service Group: PLC
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or leave a message after the beep
Still... calling FC is a must do... And it helps me kill the team easyer
Friend Computer death machine _________________ Full name: Tombking-G-SWE-6
Wearing: GREEN jumpsuit, Top hat, Isolation headphones and Protection Goggles.. Oh, and a comfy blanket with something under. (Right shoulder)
Status: Can't hear you. |
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| Jhaiisiin |
Posted: Tue May 10, 2005 2:04 am Post subject: |
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 ORANGE

Joined: 14 Aug 2004 Posts: 140
Service Group: R&D
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Ooh, that's an idea. They call, get acused of treason and get splatted by teammates... ooooooh... talk about a way to instill fear. "Not reporting treason is treason..." "b-b-b-but when I call the Computer, my clones die" Hmmm.... tough choice then, huh? _________________ Jhaiisiin-O-DGN-1 - R&D Worker
"I did good, right? Can I have some algae chips?" |
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| Bee-R-CAN |
Posted: Tue May 10, 2005 4:19 am Post subject: |
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 ORANGE

Joined: 21 Mar 2005 Posts: 2665
Service Group: R&D
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My GM used to pounce on every little thing, extracting all the treasonous content from every word he could (this also happened in non-fun games as well). After a while it became annoying, trying to do your basic duties meant losing a clone for something relatively minor far too often. There has to be a limit to the anti-social aspect to Friend Computer, otherwise it just degenerates into a huge multi-argument killfest which should only really happen at the debriefing, not every time someone picks up their PDC. _________________ Werewolf/Mafia/With Hunt game! Starting in the PBEM area! Linky! |
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| Denny-R-KUO |
Posted: Fri May 13, 2005 8:50 pm Post subject: |
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 RED

Joined: 25 Apr 2005 Posts: 50
Service Group: Technical Services
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I call The Computer whenever I can! Like when a teammate is doing something bad. Bad teammate! 
Last edited by Denny-R-KUO on Mon May 16, 2005 1:21 pm; edited 1 time in total |
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| Denny-R-KUO |
Posted: Sat May 14, 2005 1:43 pm Post subject: |
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 RED

Joined: 25 Apr 2005 Posts: 50
Service Group: Technical Services
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What no reply? Maybe I send Vultures after you!  |
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| Bee-R-CAN |
Posted: Sat May 14, 2005 1:46 pm Post subject: |
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 ORANGE

Joined: 21 Mar 2005 Posts: 2665
Service Group: R&D
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Might as well bathe your players in while you're at it! Limits are needed! _________________ Werewolf/Mafia/With Hunt game! Starting in the PBEM area! Linky! |
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| Javacake |
Posted: Sat May 14, 2005 1:55 pm Post subject: |
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 ORANGE
 
Joined: 19 Oct 2004 Posts: 338
Service Group: CPU
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Indeed! Limits are wonderful things, as demonstrated by teh high walls around our beloved Alpha Complex!  _________________ Jaffacakes: the food of the Gods (singular/plural/antichrist/antibuddah/your choice)
IC notes:
From sector: GBR
Works in: CPU Central Office
Current clone number: 2
Status: Self-satisfied |
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| Bee-R-CAN |
Posted: Sat May 14, 2005 2:26 pm Post subject: |
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 ORANGE

Joined: 21 Mar 2005 Posts: 2665
Service Group: R&D
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When all is said and done, you want your players to be happy, not just to mess about in a random fashion. At least for forms sake, otherwise they might not come back. Its all about keeping the players happy, as well as yourself. _________________ Werewolf/Mafia/With Hunt game! Starting in the PBEM area! Linky! |
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| Lord_Dourden |
Posted: Thu May 19, 2005 11:39 am Post subject: |
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 ORANGE

Joined: 09 May 2005 Posts: 814
Service Group: Internal Security
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in my games i have the PC's in general communication with FC if they are in trouble , stuck, Tratorous the FC is your friend use its infinite wisdom _________________ IC Notes:
Full Name: Dou-Y-Den-9
Wearing: Orange Jumpsuit (tattered), Orange Shoes, Laser Holster, Shoelaces
Status: Bumped And Bruised
Location: IntSec |
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| Bee-R-CAN |
Posted: Thu May 19, 2005 2:05 pm Post subject: |
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 ORANGE

Joined: 21 Mar 2005 Posts: 2665
Service Group: R&D
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It does serve as a kick in the pants if the game slows down too much. _________________ Werewolf/Mafia/With Hunt game! Starting in the PBEM area! Linky! |
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