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| Infested-Jerk |
Posted: Thu Apr 20, 2006 3:25 am Post subject: |
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 RED
 
Joined: 30 Mar 2006 Posts: 1060
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Stolen from the Starcraft book: Speed of Darkness
send them to get a package. Have them be attacked by commie mutant traitors who thin their numbers down. Then have a tacnuke go off behind them, frying anyone who gets left behind in the area with the package
they return to base, and find it deserted
then they realize the package makes every bot within a 500 mile radius very pissed at them, drawing every bot in that radius to the location where the package is |
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| Zach-O-RLY |
Posted: Thu Apr 20, 2006 4:02 am Post subject: |
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 YELLOW

Joined: 18 Oct 2005 Posts: 221
Service Group: R&D
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"Troubleshooters....come out and PLAYYAAAYYYY!!!"
The previous post made me consider the plot from "The Warriors"...this would require all team members to be from the same or allied secsocs, one of which would obviously be Death Leopard, perhaps PURGE and the Humanists...a Violet discusses terms for a more permanent arrangement that could really advance "the cause"...and then he is mysteriously killed on stage by an unknown person. The blame is somehow placed on the troubleshooter team, and they must make their way back home, sector by sector, facing opposition from other secsocs, IntSec, FC...anyone who might have an inkling of the situation. In the meantime the team must try and figure out who framed them and erase their clones before they run out themselves. |
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| Silent |
Posted: Sun Apr 23, 2006 1:58 pm Post subject: |
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BLUE

Joined: 10 Jan 2005 Posts: 2885
Service Group: HPD&MC
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Hm...going along with that plot...
Maybe there is only one service group who might want to help the Troubleshooters surivie...Internal Security. In return for protecting them from the mob of angry lunatics who wantt to kill the players, the TSers betray the society, telling IntSec everything, and help out in their raids. Snitch glalore! After the society is wiped out, the Troubleshooters are given a new idenity and protection from IntSec...
And then finds out IntSec framed the TSers for the crime of killing the VIOLET, in order to get the society to turn against the TSers so that IntSec can then turn the TSers against the society. _________________
| Phial, in ARC wrote: |
| I know I'm a dummy but, I realised as recently as yesterday why the IC game is in PLN sector. |
Silent-B-PLN-6
Chief of Security(pending)
Works in: HPD&MC, Internal Security
Wearing: BLUE Jumpsuit
Silent-V-PLN-10 (deceased) Runs XAI Subsector |
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| Slice-R-UPP |
Posted: Sun Apr 23, 2006 2:05 pm Post subject: |
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 GREEN

Joined: 08 Jan 2006 Posts: 928
Service Group: Power Services
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Are you suggesting that Troubleshooters should work together?
Traitor! _________________ Slice-[Whatever.]-UPP-4
Walking around with a red-ink stamp of Friend Computer on his stomach.
GREEN jumpsuit and boots
Asleep. Like really asleep. Like you can throw him back and forth and he won't notice asleep. |
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| TheoK-O-JAK |
Posted: Sun Apr 23, 2006 2:50 pm Post subject: |
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 Sector NYP Forum Investigator

Joined: 10 Sep 2003 Posts: 71
Service Group: Internal Security
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Take your "Accuse Prior Citizens" posts elsewhere, baby. _________________ Who loves ya, baby! |
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| Silent |
Posted: Sun Apr 23, 2006 2:54 pm Post subject: |
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BLUE

Joined: 10 Jan 2005 Posts: 2885
Service Group: HPD&MC
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| Slice-R-UPP wrote: |
Are you suggesting that Troubleshooters should work together?
Traitor! |
Well, they could, though it would be better for some TSers to secertly betray the rest of the team and work with the UVs. And SecSoc missions will obivously throw a wrench into things.
At least, they should pretend to work together so that John-U's plan come into being, and then betray each other to try and get a piece of the rewards for saving AC. _________________
| Phial, in ARC wrote: |
| I know I'm a dummy but, I realised as recently as yesterday why the IC game is in PLN sector. |
Silent-B-PLN-6
Chief of Security(pending)
Works in: HPD&MC, Internal Security
Wearing: BLUE Jumpsuit
Silent-V-PLN-10 (deceased) Runs XAI Subsector |
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| Standback |
Posted: Sun Apr 23, 2006 7:35 pm Post subject: |
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 YELLOW

Joined: 31 Aug 2003 Posts: 160
Service Group: HPD&MC
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| Elm-R-FUD wrote: |
| Troubleshooters are ordered to find and retrieve an experiment R&D bot that went frankenstein on its creators. However, there's a catch. The bot in question looks and sounds exactly like an average Complex citizen. |
I distinctly like this idea. Very tense, PKDick-ian situation. Might work really well as a Straight game, but works well in Classic too.
Troubleshooter: So, ummm, how are we supposed to recognize that this is a bot?
Briefing Officer: It differs from loyal citizens in that it ocassionally attempts to murder loyal citizens.
Troubleshooter: Ahhhh. ::attempts to wipe Team Leader's blood off his sleeve::
Then there can be a series of suspicions - "We think it's this guy, we think it's that guy...":
1. We think it's one of the IRs in sector PRD. We're not sure which. So we're just going to kill the whole lot of 'em, OK?
2. But then again, it might be this one Violet citizen who worked on the project. He's known for torturing low-clearence traitors; that'd be a great cover for the robot. Can you look into that? Surreptitiously?
3. Or maybe it's one of the cleaning staff. You don't mind going on cleaning duty for a month, do you?
4. Oh, I almost forgot to ask - it's not one of you, is it?
Possible plot twists:
- Yeah, ummm, from what we can tell, there's more than one...
- Or less. A high-up citizen has fabricated the robot story to cover up his own attempt at eliminating the competition.
...that's what I've got right this second. Now, back to Algebraic Structures... _________________ Thank you for your nice daycycle. Have a cooperation. |
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| Kalanac |
Posted: Sun Apr 23, 2006 10:25 pm Post subject: |
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 INFRARED

Joined: 12 Nov 2005 Posts: 373
Service Group: Internal Security
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It could even be one of the Trouble Shooters, just to throw in an added spanner. It would be a bit like a SecSoc mission, only it would be:
You're the bot everyones looking for, don't let anyone find out, accuse other people and ensure they are terminated as a result. Heck, do it multiple times, it's fun! _________________ ---IC NOTES---
Name: Kalanac-Y-PLN-2
Wearing: Orange Jumpsuit and Boots with a Yellow Jacket over the top. |
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| Standback |
Posted: Fri Apr 28, 2006 12:04 pm Post subject: |
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 YELLOW

Joined: 31 Aug 2003 Posts: 160
Service Group: HPD&MC
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I don't like the idea of actually assigning one of the PCs to be the evil robot - that idea's a bit overdone. Plus, it's not like being an insane lethal robot makes you any more treasonous or murderous than a standard Troubleshooter...
Consider a twist to that idea - the PCs are sent on a mission, but quickly find out that the mission is a ruse. In fact, The Computer believes that one of the Troubleshooters is the robot, but doesn't know which. The mission is precisely tailored to make the robot stand out from the rest. As soon as the PCs find out the truth behind their mission, they realize: they have until the end of this mission to somehow persuade whoever's watching that one of the OTHER PCs is the robot...
Sounds like a great Straight one-shot to me. _________________ Thank you for your nice daycycle. Have a cooperation. |
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| Zach-O-RLY |
Posted: Fri Apr 28, 2006 1:34 pm Post subject: |
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 YELLOW

Joined: 18 Oct 2005 Posts: 221
Service Group: R&D
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Reminiscent of the plot to Mission: Impossible. A mole hunt. The question is, excluding all of the other nonsense that happens everyday in Alpha Complex, you would need to have a really good reason to focus on this one investigation - the mole would need to be a doubleplusungood citizen in order to warrant this kind of action, wouldn't he/she/it?
But I guess being an asimovless robot is crime enough.
Now, to continue the straightness (and possible plot referral), suppose that this bot DOES actually exist and is part of some larger scheme - perhaps a ProTech/Corpore Metal attempt to thwart a PURGE attack.
Perhaps it is the start of a series of breadcrumbs leading to the discovery of some larger conspiracy to destroy/undermine Computer property.
Perhaps the robot murdered an INDIGO or VIOLET who either knew of the plot and was trying to stop it, or who was part of the plot themselves and the robot was either reprogrammed to stop him/her.
Maybe the robot itself (who was an experiment) made a conscious decision to not let them get away with whatever they were up to. |
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| Citron-R |
Posted: Fri Apr 28, 2006 3:31 pm Post subject: |
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 YELLOW

Joined: 08 Dec 2004 Posts: 2085
Service Group: PLC
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| Standback wrote: |
I don't like the idea of actually assigning one of the PCs to be the evil robot - that idea's a bit overdone. Plus, it's not like being an insane lethal robot makes you any more treasonous or murderous than a standard Troubleshooter...
Consider a twist to that idea - the PCs are sent on a mission, but quickly find out that the mission is a ruse. In fact, The Computer believes that one of the Troubleshooters is the robot, but doesn't know which. The mission is precisely tailored to make the robot stand out from the rest. As soon as the PCs find out the truth behind their mission, they realize: they have until the end of this mission to somehow persuade whoever's watching that one of the OTHER PCs is the robot...
Sounds like a great Straight one-shot to me. |
I could see silly challenges in that one, stuff like:
"Citizens! This is The Computer! Ahead of you is a damaged warbot. It is clearly in your path! Perhaps ONE of you could... lift it effortlessly?"
Then the scene snaps to six Troubleshooters very blatantly failing to lift the warbot. If you wanted to be sadistic, have the VERY last attempt lift it up... with the help of a forkbot on the other side. But that second is necessary to let the other Shooters.. well... shoot that unfortunate guy.
...it's a little lame, but it could work.  |
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| Biggles |
Posted: Sat Apr 29, 2006 5:03 pm Post subject: |
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 IntSec Goodwill Ambassador

Joined: 26 Jul 2004 Posts: 923
Service Group: Internal Security
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Well done, citizens! Your suggestions and comments are most helpful, and The Computer thanks you for your effort! But we need to move along ....
I present to you the Top 6 plot ideas so far. Some ideas were not included because they're more parts of a plot instead of a whole plot by itself. Others were passed because, while good, they were not as good as the ones selected. (We gotta start cutting somewhere!) I also passed on anything Outdoorsy, because I've seen missions to the Outdoors devolving into using, 'You see a tree--I attack it!' as the main humor.
So look over this list and keep the conversation focused on which of these six should be chosen for MCM2. There can be only one!
TOP 6 PLOT IDEAS FOR MCM2: (Not in any specific order)
I, Bot - Team assigned to find and retrieve experimental bot that looks like an average citizen. The Computer suspects the bot is one of the Troubleshooters, so the mission is actually designed to make the bot/citizen stand out.
We're Us, I Promise! - Team assigned for short, boring mission but cannot find the briefing room. They finally arrive, only to be assigned a new mission: find themselves. The briefing officer thinks they're a different team and won't change his mind.
Blown bulb - Team assigned to find & defeat Commie saboteurs in one sector. There are no Commies, it's just Power Serv and Tech Serv fighting over who gets to replace a blown bulb.
Insecurity - Team assigned to keep peace in rioting sector. Riots are because two IntSec firms are fighting over a contract; until that's one, there's no IntSec presence to stop crimes. A powerful citizen did this on purpose to hide his nefarious activity in that sector.
Fun With Funball - Team assigned to investigate the termination of a winning funball team. Eventually, they are told to replace the team in the funball championship game.
That 'Warriors' Ripoff - Team assigned to protect a VIOLET when going into a secsoc-controlled sector. While there, the VIOLET is assassinated. The Team must now run & fight to exit the sector. _________________ IC note: Wields a laser pistol that talks to him through a tiny wireless earpiece. No, really. |
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| Allandaros |
Posted: Sat Apr 29, 2006 5:09 pm Post subject: |
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 Armed Forces General

Joined: 26 Dec 2003 Posts: 3196
Service Group: Armed Forces
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I, Bot sounds like it has the most promise, as well as being good for a mutli-style adventure. It's definitely easy to make a Straight game outta that...and Classic and Zap would follow from there. _________________ www.ninjalistics.com |
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| Standback |
Posted: Sat Apr 29, 2006 5:30 pm Post subject: |
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 YELLOW

Joined: 31 Aug 2003 Posts: 160
Service Group: HPD&MC
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| Biggles wrote: |
| (Not in any specific order) |
...except for putting my favorite, I, Robot, at the top.
I like this idea quite a bit. I'm particularly fond of the idea of a mission which basically says, right from the start: "Hey, Troubleshooters! You have 3 hours to blame somebody else for being a robot!". I think it'll be really good for actively encouraging creative backstabbing.
Will try to come up with more expansions and specifics over the next few days (I hope), RL permitting. _________________ Thank you for your nice daycycle. Have a cooperation. |
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| Elm-R-FUD |
Posted: Sat Apr 29, 2006 7:51 pm Post subject: |
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 VIOLET

Joined: 22 Mar 2006 Posts: 2425
Service Group: Armed Forces
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Wow, two of my ideas are on there. Spectacular! I'm tickled PINK clearance.
Anyway, I, Bot would have to be my favorite, and not just because I first came up with the idea. A lot can be done with the concept, it's versitile, and provides many opportunities for backstabbing. Secsoc feuds (Corpore Metal member wants to convince the bot to assassinate a high-up Frankenstein Destroyer, FD member wants the bot turned into random mechanical bits, etc.) and, heck, even feuds between service sectors (AF wants to steal the bot to use as an elite soldier, etc.) can make this very interesting to both play and GM.
Needless to say, I'm looking forward to which plan comes out on top. Hooray for me. _________________ Name: Elm-V-FUD-6
Service Group and Title: Armed Forces, PLN Sector General
Head Adjutant: Sigmund-I-DNO, Director of LIMB
Wearing: Violet two piece suit with boots, green officer's beret, violet cape, leather-lyke; holsters, ID tag; carrying a SynthSilver-topped cane |
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