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Biggles
PostPosted: Sun Jun 11, 2006 2:23 pm    Post subject: Plot points Reply with quote Accuse of treason

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Moving right along (we'll get this done by 4th Quarter 2007), it's time to start delving into the plot. For those who just joined us, we're combining two suggested plots:

    A) FUN WITH FUNBALL: Troubleshooters are sent to investigate the championship Funball team for some reason. Eventually, they have to pretend to be that team and play some Funball before fixing the problem.

    B) WE'RE US, I PROMISE: Troubleshooters run into many, many problems reaching the briefing room and swap missions with another Troubleshooter team. Their new mission is to find themselves, since they (or the other team) never made it to the briefing room. They have to find the other team.

Now we have to figure out how to combine these! So for this thread, we're going to concentrate on plot. In other words, an outline of the mission from start to finish. That's why I'm suggesting you limit your posts here to one of three categories:

    1) An outline. If you want to do the Roman Numeral / Captial Letter style, good for you. If you prefer a long list of sentences, fine. Just make sure it makes sense, is relatively brief (don't write the damn thing yet!) and has sequential order.

    2) Random but thematic scenes. Do outlines scare you? Prefer something more bite-sized? No problem! Just make sure your scene fits the combined theme described above--no matter how funny your scene is about the Outdoors, it's not part of the theme.

    3) Polite, helpful comments on an outline or scene. Duh! That's why we're posting them!

Don't forget that if you have any concerns or just want some private time, send me a private message or email. Otherwise, get cracking you bunch of joke-slinging monkeys!
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Vatman22
PostPosted: Sun Jun 11, 2006 8:40 pm    Post subject: Reply with quote Accuse of treason

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I: The Troubleshooters awaken and find that their orders for the day include going to Troubleshooter Headquarters to report for a mission. They find that there are no autocars or other forms of mass transit available because of the massive influx of out-of-sector citizens who are here to watch the Alpha Complex Funball Finals. They've got to hoof it. By the time they reach Troubleshooter HQ they find increasing numbers of Citizens gathering on the sidewalks around Hot Fun and Beer-Like vendors, arguing over which team is better.

II: Once they get into Troubleshooter HQ the fun starts. The huge influx of citizens, like all mass migrations, has brought an assortment of out-of-sector criminals with it. Troubleshooter HQ is overwhelmed by the hassle of sorting out all the problems that were amplified when the temporary residents turned up. It's chaos in the HQ as the Troubleshooters are mistaken for janitorial staff, out-of-sector Troubleshooters, and finally criminals. When they're thrown in the brig they might finally figure out what the problem is.

III: They'll have to break out. They can't therefore go straight to the briefing room and instead have to go after the Troubleshooter team that went in their place.

IV: The Troubleshooter HQ motor pool is empty except for one truckbot parked in the "Undercover Only" space. It's a Cold-Fun-Inna-Cone Van, with "Company Founded in Year 32 of The Computer by CMO-V-DLR" stencilled on the side. If they don't steal the ice cream truck they'll have to carjack someone if they want to get anywhere quickly. The sheer number of Citizens coming in means that they can't all fit on the sidewalks, so they're starting to overflow into the street.

V: Through judicious use of Hacking, Data Search or similar skills over their PDCs the Troubleshooters can figure out where their predecessors went - right through the mobs around the Funball arena and into the locker rooms. Their Secret Societies all chime in with information about the team's actual mission, though considering the crush of people outside it's impossible to get out of the car/truckbot to talk in secret or conduct a data drop.

VI: Once the Troubleshooters are in, they're mistaken for janitors again. They might see this as a good way to gather information, but the janitors are treated like human garbage in this arena. One way or another they run into various managers and coaches - the Power-Drill Sergeant fitness trainer, the CPUreaucrat equipment manager, and the actual coach.

I don't have anything else for this, but maybe the other Troubleshooter team was the other Funball team in disguise, who managed to get assigned to this Troubleshooter job, then got into the arena dressed in practice gear and assassinated the opposing Funball team. Who'd suspect Funball athletes in Funball practice gear in a Funball arena?
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Elm-R-FUD
PostPosted: Fri Jun 16, 2006 10:55 pm    Post subject: Reply with quote Accuse of treason

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1. The Troubleshooters are instructed to report to their briefing room, which is in a building near the Funball in arena in GOL sector (If you don't like the puns, then you can think of something else). They have no problem getting on transbots in their respective home sectors, but getting off at the GOL Transbot Main Station is another matter altogether. The entire platform has been colonized by squatters from other sectors. They're calling to arrange temporary rooming, booking tickets, scalping tickets, selling souveneirs and other such activities that are associated with major gaming events. The station could even be considered as a form of the IR market, only with dogier salespeople and shoddier goods. SecSoc contacts can be hiding in the crowds, which are close to impossible to maneuver through. Careless Troubleshooters can quickly find themselves lost and creditless as sneakthieves work their illegal magic. To further complicate things for the Troubleshooters, IntSec Crowd Control arrives and starts "controlling the crowd", which includes gassing, pummeling, and possibly shooting anyone unlucky enough to be nearby.

2. They manage to get off of the platform and into the streets of GOL sector (it's one of the larger sectors) only to find more of the same: citizens clogging the streets, overzealous IntSec agents, and impatient autocar drivers. IntSec presence is really strong out, since Death Leopard gangs are taking advantage of the chaos by making tons of grafitti, mugging higher clearance citizens, throwing bombs into traffic, and the like. In fact, our poor Troubleshooter team is mistaken by IntSec as a roving Death Leopard gang out to cause some mischief and more mishaps ensure, further delaying the team.

3. Finally, the Troubleshooters make it to the building where the briefing room is. Notice I didn't say briefing room. The building in question is HPD&MC headquarters; HPD&MC is the service group responsible for the Funball Championship. The Troubleshooters are routed from room to room by overworked clerks who have no idea about any Troubleshooter mission. When they do reach the briefing room, they are nearly terminated for impersonating Troubleshooters since "that mission has already been underway for two hourcycles. You must be imposters!". Either the Troubleshooters manage to convince the flustered HPD&MC Indigo who's their briefing officer or (after several clones) the officer discovers the mistake.

4. They are assigned to find the team that took their place and send them back to the HPD&MC command center. The INDIGO tells them what the other team's mission was: to investigate possible cheating by one of the Funball teams. There have been allegations that one specific team (call 'em the SSA Sector Slugthrowers) had been using performance enhancing drugs, robotic implants, FE influence, and sometimes just assassinations to get into the championship. The other Troubleshooter team had been sent to the stadium to run a last minute investigation of the Slugthrowers before the game began. It's eight hourcycles until gametime. Can the Troubleshooters do it?

5. As the Troubleshooters get closer to the stadium, the crowds start getting thicker and thicker. All of the excited fans are lining up early in order to get the best seats in the stadium. Of course, if the Troubleshooters try and get in through the front, they might get a little bit irritated that these clones are "cutting in line". Terminally irritated. If the Troubleshooters go around to the back, they have to reason with the IntSec troopers standing guard. "A Troubleshooter group? Let's see... there's only one Troubleshooter mission scheduled to go into the stadium before gametime and dey're already through. What're you tryin' to pull?"

6. Once inside, the Troubleshooters need to find the other team. But's it's not going to be easy. They're going to need to navigate through the team rooms and get hassled by the players, the coaches, IntSec troopers, etc. The players think the Troubleshooters are HPD&MC reporters and keep interupting for interviews (which since the players are probably all higher rank than the team, the C&R office must record dilligently or risk insubordiation), the coaches think they're replacement players and start putting them through highly dangerous drills ("Yes, all of the players have to jog through this corridor full of mines. Keeps up the agility!") and the troopers think they're trouble.

7. After going through all this, let's say that they do find the other Troubleshooter team. Turns out the other team is in cahoots with the cheating Funball team. The PC's tell this via PDC to the briefing officer, who tells them to arrest the other Troubleshooters and inform IntSec of the other team's cheating. Somebody on the other Troubleshooter team overhears this conversation. Gunfire ensues. Funball riot, anyone?

That's all I have for now. Two ideas that, surprisingly, work well together!
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Biggles
PostPosted: Sat Jun 17, 2006 3:08 am    Post subject: Reply with quote Accuse of treason

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Commendations for Vatman and Elm-R for posting great stuff! I'll be on holiday for a bit, so I'll wait until I come back--rested & ready--before going into either with a critical eye.

The rest of you lot! Yes, you too! Stop playing Nexus War long enough to think of some ideas ... or at least go over the two fine entries so far!
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Vatman22
PostPosted: Sun Jun 18, 2006 12:42 am    Post subject: Reply with quote Accuse of treason

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THIS POST IS CLEARED ULTRAVIOLET. ANYONE WHO HAS NOT RUN PARANOIA MUST LEAVE NOW OR FACE THE WRATH OF INTSEC. Smoking Boot














Now that the proles are out of the way: A couple of FunBall rules turn up on page 34 of Extreme Paranoia. All the first one does is say "This is what a FunBall actually is". The second one is incomprehensible sports gibberish, so I don't think we'll be contradicting anything if we make up a bunch of nonsense and call it the rules. That's if we need the rules at all, which I'd prefer not to do.

Extreme Paranoia also says that there are Elective Activity or Pursuit clubs devoted to fan FunBall - maybe there's a visiting EAP FunBall team that the Troubleshooters can shove into the arena under the guise of a training game. Y'know. "You'll get a chance to play a big and well-known team! Championship game? Nah, you've misheard."

I want to include CMO-V-DLR as a Hot Fun Inna Bun vendor at the arena - just an offhand reference to the Terry Pratchett character.
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Citron-R
PostPosted: Sun Jun 18, 2006 1:06 am    Post subject: Reply with quote Accuse of treason

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Personally, I'd like to see both the errant Troubleshooter group and the PCs end up replacing both teams for some reason or another, maybe something like that Troubleshooter group is treasonously throwing the game for some reason, or they're "helpfully re-training" one team to lose, or something annoying like that. Then when they're tailing the group through locker rooms, they get mistaken for the team members themselves and are hauled out onto the field, by force if necessary. This gives a crafty GM excuses to yell incomprehensible sports jargon at the players while rolling dice. "OOH! That was a classic Princeton-G double-relay kickback on the quarter, and you FELL FOR IT!" "What? Why would you want to do a Hail Mary-O-LSN? You're on defense, vathead!" or my favourite "You're holding it the wrong way, dummy!" while not mentioning who is holding what wrong.

Aside from that, just make fun of Yankee Stadium a lot and you're pretty much set.

I also think maybe some ultra-hilarious halftime show featuring Tella-O-MLY and Justin-O-SYC could be fun. Maybe a plot on Tella's life, or a dreaded parody of the Wardrobe Malfunction could be in order. Lame, I know, but I'm sure it'll come up.
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Rickton
PostPosted: Sun Jun 18, 2006 1:42 am    Post subject: Reply with quote Accuse of treason

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Citron-R wrote:
I also think maybe some ultra-hilarious halftime show featuring Tella-O-MLY and Justin-O-SYC could be fun. Maybe a plot on Tella's life, or a dreaded parody of the Wardrobe Malfunction could be in order. Lame, I know, but I'm sure it'll come up.

No Justin-O-Sync. Please.
I do like the idea of a halftime show plot on Tella-O's life though. Maybe she has to fight some "Communists" who are supposed to only be actors...but real Communists have managed to replace the actors.

Or maybe the other Troubleshooter team has replaced the actors and is trying to kill her. Of course, the players stop them...but it turns out that it's not Tella-O at all! It's a robot assassin designed to look like her, and they just let it go free...
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Tombking
PostPosted: Sun Jun 18, 2006 1:51 am    Post subject: Reply with quote Accuse of treason

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Rickton wrote:
Or maybe the other Troubleshooter team has replaced the actors and is trying to kill her. Of course, the players stop them...but it turns out that it's not Tella-O at all! It's a robot assassin designed to look like her, and they just let it go free...


Or maybe under the fight the Judgebot go all frankenstein!

I had an idea about the Funball stadium.. What if not only the seats are in diffrent clerance.. Maybe some areas on the field is at an higher clerance.. Like infront of the teams goal.. The other team is ofcourse in a mixed clerance kind.. So they can move "freely".
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Adam-R-LON-1
PostPosted: Sun Jun 18, 2006 2:23 am    Post subject: Reply with quote Accuse of treason

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NO PARODIES! No Dibblers, no Justins, no wardrobe malfunctions! This is precisely the reason I don't get half of the jokes in the old PARANOIA line.
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NekoAbyss
PostPosted: Sun Jun 18, 2006 2:06 pm    Post subject: Reply with quote Accuse of treason

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The cheerleaders HAVE to be Warbots. Perhaps with non-fully functional Asimov Circuits... And they feature into the pivotal half-time show, with secret society missions dealing with them.
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GirdagFireskull
PostPosted: Sun Jun 18, 2006 4:19 pm    Post subject: Reply with quote Accuse of treason

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I think the 'problem' should be match-fixing. Then you have the players, when playing, ordered to fix the match in a way that fulfills some obscure bets (like having the fifth goal be scored after a tee shot leading to an attacking defensive midfield charge which allows a clear run on goal and a slam-dunked try). Then mix in all the obscure terms, and the fact that they have to go undercover and fix matches, but if FC finds out about the match-fixing, they'll be hauled over hot coals for treasonous activity (let FC remind them at the start that despite going undercover, they cannot do anything treasonous). THEN mix in the other troubleshooter team, and let all hell break loose.
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Vatman22
PostPosted: Thu Jun 22, 2006 6:48 am    Post subject: Reply with quote Accuse of treason

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I don't like the idea of the Troubleshooters having to fix a match while said match is being played. That reduces the game to back-and-forth nonsensical sports babble, which won't be particularly funny. However, I do like the idea of match-fixing being the problem at the heart of the mission.

Free Enterprise could run the majority of Alpha Complex bookies and they have groups of people gathered around video screens in vacant lots all around Alpha Complex who want to watch and bet on the game. They'll have somebody inside the arena who's out to sabotage team equipment somehow so that they'll soak the punters for as much as possible. If the equipment isn't sabotaged before the match starts there's a risk of mass riots when it comes out that nobody but the house is making any money on the results. Think The Running Man's lot full of grubby people and guys with chalk sticks keeping track.

Certain Illuminati are sending messages to other Illuminati through FunBall scores - the result has to be X or Y or else the Grand Cosmic Conspiracy won't go through as planned, which could be very bad. The Troubleshooters might stumble across a closet somewhere in the stadium with a couple of bodies shoved into it - DNA testing and/or retinal scans show that these were supposed to be the referees for the match. They've been replaced by people who indirectly owe the Illuminati favors.

PURGE is also using FunBall to send messages, though more through the injuries done to various players than the final score. They're out to replace certain players' pads and things with shaped-charge explosives or packets of flesh-eating acid or fast-acting bacteria so that at certain points during the game, wear and tear on the equipment causes random FunBall players to explode or lose body parts. But the final score does play a role - if the favored team wins, then the mission will go off. If not, no. High-ranking PURGErs could be very annoyed if the right target isn't hit at the right time.

The Communists are trying to rig the game to produce the most controversial outcome. Then, during the riots after the game, the political commissars will address the masses as to how their wrath must be turned against the evil establishment, blah blah blah, so they're out to get the result that will cause the most trouble by any means necessary. Snipers are hiding in the nosebleed seats to cap off whoever they feel like, technicians with access to corridors or rooms under the playing surface are planting bombs or land mines there, and the beverages throughout the arena are being replaced with extremely heavily fluoridated water.

Anti-Mutant is trying to prove that FunBall is a shelter for dirty muties - they'll do whatever they can to throw the game against the team with the registered mutants, whether said mutants are actually on the team or on the support staff.

Psion is, as usual, playing along with the gag - they're trying to help the team with the mutants involved and will do what they can against the other team or anyone who's trying to throw the game against the mutant team. Heads may explode at random moments for no reason.

Since professional sports arenas usually have huge score-keeping screens (sometimes called JumboTrons), the Alpha Complex version may not only incorporate simple "This team has this many points" systems, but also systems for judging distance and assessing penalties to the survivors, etc. The Frankenstein Destroyers and Humanists don't want to rig the game so much as destroy the JumboBot (JumBot?) and return FunBall to dominion by human referees and umpires. Pro Tech, Corpore Metal and the Computer Phreaks are in opposition - Pro Tech is out to install their SuperJumboBot, Corpore Metal is trying to wire up one of their people to see if augmented humans can be used to adjudicate FunBall matches, and the Computer Phreaks are just trying to dominate everything. Numbers on the board may change at random moments as Phreaks fight each other in cyberspace for dominance of the thing - think of the TV station scene in Hackers.

Death Leopard is out to cause the biggest problem during the halftime show, preferably one that will affect the outcome of the game because it's, like, Cool. Rappelling down from the rafters while carrying a heavy machine gun and hosing down the fans or one of the teams, maybe, or reprogramming the JumboBot to say "The Computer is L4m3z0rz!"

The Sierra Club and Mystics don't care about any of the match-fixing stuff. They want to introduce novel types of playing surfaces to the FunBall arena. The Sierra Club have turned up an ancient species of sports foliage known as "AstroTurf" and want to see it lovingly planted in the arena before the match. The Mystics have discovered an Old Reckoning drug called "grass" that needs lots of light and open space to grow. What better place than the extremely well-lit and wide-open FunBall arena?
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Grov-R-LER
PostPosted: Thu Jun 22, 2006 10:53 pm    Post subject: Reply with quote Accuse of treason

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I can imagine the NPC team replacing one Funball team, with the intention of throwing the match (for whatever reason). To thwart them, the PC team must replace the other Funball team, and try to force the NPC team to win.
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Elm-R-FUD
PostPosted: Fri Jun 23, 2006 8:44 pm    Post subject: Reply with quote Accuse of treason

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What Vatman22 said regarding the influence of secret societies is interesting, but they all seem far too centralized on the concept of match-fixing. I think, if you spread out the plans of the societies enough, you can both satire some trends in modern sports (satire, not parody) and create enough confusion to completely mess around the Troubleshooters.

FREE ENTERPRISE: Of course, match-fixing should be centralized for this society. Sabotaged equipment can be used, but I also like what Grov had to offer with the NPC Troubleshooter team attempting to throw the match. Same idea, but they're being told to do so by FE. If the Troubleshooters beat them, then everything turns out ok. If they force the other team to win (essentially thowing the match themselves) the Troubleshooters will have some irritated capos to deal with...

COMMUNISTS: Rather than rig the game, the Communists are trying to get rid of it altogether. It creates laziness and conflict between the workers, when they should be working together to create a paradise for the proletariat. Typical terrorist stuff: sabotaging the teams, elminating the coaches, destroying the stadium. Problem is, they come into conflict with

PURGE: PURGE just wants to destroy the Computer and what it stands for. What better target than the Funball Championship Stadium? Once they find out the Communists have the same target, the two groups begin feuding. "We want to destroy it, to further the workers!" "No, we want to destroy it as to spit in the Computer's eye!" Possible SecSoc missions would be (for PURGErs) elminating suspected Communists, making the Communist plan fail, and vice versa. Good inter-society conflict.

MYSTICS: I see a lot of potential with this group. Y'see, they need more members; more specifically, members that have a lot of clout within AC, that inspire junior citizens. Who better than Funball players? In order to convince the players, they "goose" the JuiceYum of each team with drugs. What kind of drugs? Any drugs. Maybe those drugs happen to be some sort of stimulant or strength enhancer. Who can say?

ROMANTICS: The Romantics have discovered information about Old Reckoning sports, ideas they want to introduce to the Alpha Complex Funball players. They replace the normal Funball equipment with OR stuff: footballs, soccerballs, golfballs, or whatever for the Funball; baseball bats, cricket bats, polo mallets, or the like for the Funball bat; and so on and so forth. They also try and reprogram the Funball refbots in order to give the game a more traditional feel: "Double fault! Failing to replace a divot: filling out a RED card while going back fifteen yards in the penalty box for five minutes. The opposing team will get a free shot from the service box."

I'll do the other groups later, just because I'm on a schedule and I wanted to put out some ideas. More to come.
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Rickton
PostPosted: Mon Jun 26, 2006 2:33 pm    Post subject: Reply with quote Accuse of treason

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I. Gridlock
The Troubleshooter team receives their mission alert, and head towards the Transtubes in their home sector to head to JLM sector. Only problem is, JLM sector is the site of this yearcycle's Funball tournament (which is today), and EVERYONE is trying to get there. The Troubleshooters have to fight past hordes of fans, security guards, etc.

II. Will the real Troubleshooter please stand up?
When the Troubleshooters finally arrive at their briefing room, they find their Briefing Officer, who is pleasantly stoned. The Funball tournament's put a lot of stress on everyone and The Computer's basically handing out all kinds of relaxation medication. For once, the Briefing Officer isn't yelling at them or trying to kill them. Unfortunately, it seems that they've already received their mission. Or at least someone who's already been through here has.
When they manage to convince the Briefing Officer that they're the real Troubleshooters, he pauses and remarks, "Yeah, I guess it was a little suspicious how those other guys were calling each other 'Comrade' all the time. Oh well."
Great. A bunch of Commies has got their mission. Now they have to go hunt them down and make sure the Commies don't do anything treasonous in the Troubleshooter team's name.
The Briefing Officer finally reveals to them their mission was to protect the SYG Sector Stompers, one of the Funball Teams. Seems like the Stompers have been the target of a few death threats, so the Troubleshooters are supposed to go for bodyguard duty.
The Briefing Officer might call The Computer up and tell it about the mix-up. Of course, The Computer is likely to blame the Troubleshooters.
"Why did you let a group of Communists impersonate your team?"
"They got to the briefing room in front of us, we didn't stand a chance!"
"Why were you late? Sounds like carelessness to me. Whose fault was it?"
Eventually, they find out their Service Service is/was from HPD&MC. The Troubleshooters are supposed to help Tella-O-MLY put on the half-time show.

III. Maximum Security
The Troubleshooters head towards the Funball Stadium, still fighting the enormous crowds. They head towards the Team Entrance as per their instructions, but the guards won't let them in. There's already been a Troubleshooter team through here, and the guards haven't heard anything about a second one, so they do all they can to make sure our heros remain outside. This scene ends when the Troubleshooters find a way in (Posing as Cold Fun Vendors, hiding inside a jackobot, blasting a hole in the wall, whatever).

IV. Heros at the Half-Time
They Troubleshooters have taken so long to get here that the game is already well underway. Luckily, no harm has befallen the Stompers, and the field is protected by R&D's latest invention, the Playing Field Force Field. This frees up the Troubleshooters to look for their doppelgangers. If they ask anyone if they've seen another Troubleshooter team, the citizen or bot they're interviewing becomes extremely nervous and refuses to tell them anything (everyone thinks the Communists are the real Troubleshooters and the players are out to kill them).
The Troubleshooters haven't been paying much attention to the game, but all of a sudden they hear wild cheering. Looking up at a screen, they see Tella-O walk out with the false Troubleshooters behind her. The half-time show is starting, and those Commies are out there with Tella!
Naturally, the Troubleshooters run out just as the Commies open fire on Tella and she starts screaming in a very non-scripted way.
Luckily, pistols made by the working masses aren't so good and the fake Troubleshooters are pretty bad shots, so she escapes mostly unharmed, when the real Troubleshooters stop the fake ones (as they undoubtedly will).

V. The Mix-Up
When they've subdued the Commies and Tella-O has escaped, the Team Leader on the fake team starts yelling at the players.
"What did you do that for? That wasn't really Tella! That was a robot assassin designed to look like her!"
Yeah, right. Like anyone's going to believe that. At this point, cue the explosions and screaming. The announcers shout over the Intercom system that the Stadium is under attack and everyone should get out.
If the Troubleshooters are smart, they should suddenly realize they're supposed to be protecting the Stompers. Seeing as there's a killer robot on the loose and the Stompers are nowhere in sight, they'll probably start to panic.
Running into the locker rooms, they see the Tella simulacrum aiming her missile launchers/lasers/chain guns at the cowering Stompers.
Now, depening on how mean the GM feels, they might let the Troubleshooters save the Funball team. Personally, I'd just let them get blown up. Either way, the game is off, the championship is ruined, and it's likely to be blamed on the Troubleshooters. Not to mention the fake Troubleshooters who might possibly not have been Commies after all are nowhere to be found.

VI. The De-Briefing
Things haven't really gone so well. The Computer and/or debriefing officer is furious. The Commies have escaped, Tella-O was attacked (though the debriefer knows it was just a robot, they can still get yelled at), a killer robot was let on the loose in the Funball Stadium, the Stompers were almost killed/actually killed, and the Funball Game was ruined no matter which way you look at it.
The GM can have fun with this one.
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Pleasantville by Night, a horror-humor web game I created. Join a secret society and try to take over the city!

Sometimes I write stories too.
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