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| Moto42 |
Posted: Fri Mar 13, 2009 9:02 am Post subject: (pointlessly) Above and beyond the call of duty. |
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 R&D Brain Consortium Representative
 
Joined: 03 Aug 2003 Posts: 465
Service Group: R&D
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So, my fellow GMs, how often have you had teams of otherwise backstabbing players pull together and get the job done with flying colors over utterly pointless missions? (And players that have been one such teams might as well chime in as well.)
For my tale, the mission was simple...
| The Briefing Officer wrote: |
| Carry this drinking water sample across the hallway and have Frank-G-OKM test it's sulfide content. Then bring back the printout of his findings. No it's not a big secret or anything, we're just trying to figure out why the water smells like rotten eggs lately." |
I spent the next half hour, of a 90 minute game improvising as the team found an excuse to postpone the mission, go out, and get loaded for bear. Apparently they thought they were going to be walking into a deathtrap and had decided that the best way to deal with it was with guns, lots of guns.
The prepwork for this mission was epic.
Everyone pulled their Secret Society contacts for information. None of their contacts had even heard of the service firm the mission was for, or their mission. (Except the Illuminati, they knew of the firm and the mission and could absolutely, positively 100% guarentee that it was exactly what it appeared to be and was of no interest to anyone that could pose a threat) This shot the player's paranoia even higher.
The Computer Phreak set to work on the local traffic routing systems. Arranging for all traffic to be detoured around the area they were going to be working in.
I had a pair of Psion and Anti-mutant members who had found each other out step aside for a secret discussion. They came to the conclusion that "the situation seems grim enough that we should set aside our differences for the moment." and promptly team up on the PLC desk-clerks. The Psion used his mind reading abilities to keep the clerks honest while playing good-cop and the Anti-mutant played bad-cop. They got their weapons and armor requests filled in minutes.
The team's IntSec goon spent the whole time surveying the area, arranging for access to security cameras and developing a travel and battle-plan.
They returned to the service firm to begin their mission, each player with a laser pistol, 2 extra barrels and full reflec armor with helmets. Two of them sported laser-rifles, one had a cone-rifle packing HEAT and they had even scrounged up a heavy-duty riot shield for the guy carrying the sample to use. Oh, and a small thermos to carry the sample, none of this "simple plastic cup" stuff for them!
Before accepting the sample, they posted guards outside and asked for the game to go into combat-rounds. Sure, why not!
They accepted the water sample, transferred it to the thermos and spent the next 5 minutes crossing the street in agonizing detail of whos-guarding-what-angle-with-what and whos-moving-forward and whos-leapfroging-to-what-position. About 3/4 the way across I had a random transbot come trundling down the road, only to be wiped out in very well coordinated panic-fire from everybody.
Eventually they make it across the street and deliver the sample to a very nervous lab tech. Imagine this...
You are a lab tech who tests water samples to ensure their quality for drinking. You work in a lab that is in front of a very busy street and are used to having samples delivered by very bored citizens doing a very dry bit of courier work.
Today though, the street outside is almost abandoned, the area seems deathly quiet without the traffic and hardly any samples have come in for prossessing. Then a group of heavily armed clones begins making it's way in a very coordinated manner from accross the street to your lab. Suddenly they open fire on something outside, you hear an explosion, and they come crashing through your door! They put guns in your face! The demand to see your ID! They....
...hand you a water sample and ask you to do the same test you do 300 times a day.
He performed the test, under the watchful eye of 2 very suspicious troubleshooters with guns, and gave them the results.
The team uses the same plan to get back across the street, but are interupted by IntSec (who came to investigate the demise of Cold-Fun shipment #82952) A short firefight ensues as the team retreats to the office and delivers the results. The thank the team and nervously inform them that they can be debriefed and finish the mission about two blocks down the road.
Intsec reinforcements arrive just as they are exiting and the troubleshooters engage in a fighting retreat to the debriefing center, where they expect to be able to drum up support against 'this commie mutant assault'. They take 2 casualties on the way there, and are suprized to find that their fellow troubleshooters are very eager to fill them with lasers when they reach the briefing center.
While in debriefing, they finally realize that the mission really was exactly what it appeared to be, and blamed me for this debacle.
All in all, I hardly got to use any of the mission-related stuff I had planned (none of it actually) and the mission was still a complete success in my opinion.
Wow, this post ran long... sorry. _________________ If the purpose of the experiment is to see what will happen, then the experiment will be a success no matter what happens!
IC Notes:
"mutant" power: Can 'speak' by telekineticly vibrating nearby surfaces.
Currently In HPD&MC
Stomping about in the Battle Bowl; A four-foot tall, bipedal bot with a laser barrel on it's right arm and whose headless body wraps partially around a large jar of violet fluid; containing a clonal brain. |
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| Homepie |
Posted: Fri Mar 13, 2009 6:45 pm Post subject: |
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 ORANGE

Joined: 22 Aug 2007 Posts: 32
Service Group: Power Services
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But getting to the point, just how sulfurous was the water? _________________ what |
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| Silent |
Posted: Fri Mar 13, 2009 7:58 pm Post subject: |
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BLUE

Joined: 10 Jan 2005 Posts: 2885
Service Group: HPD&MC
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| Quote: |
| All in all, I hardly got to use any of the mission-related stuff I had planned (none of it actually) and the mission was still a complete success in my opinion. |
What were you planning anyway?
And I would like to know the transcript between the Anti-Mutant and the Psion. Has HEL Sector froze over during that time?
EDIT: As for that, during a ZAP mission of Logan's Run, I tag-teamed with another Troubleshooter in order to kill the person we are supposed to be protecting, the UV. The reason being that the UV was committing treason left and right, and we assumed that if we didn't get rid of the UV, we would be erased, which is not good for us.
The tag-team failed, and the UV ended up distrusting the rest of his Troubleshooting squad. I got killed twice. _________________
| Phial, in ARC wrote: |
| I know I'm a dummy but, I realised as recently as yesterday why the IC game is in PLN sector. |
Silent-B-PLN-6
Chief of Security(pending)
Works in: HPD&MC, Internal Security
Wearing: BLUE Jumpsuit
Silent-V-PLN-10 (deceased) Runs XAI Subsector |
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| Elm-R-FUD |
Posted: Fri Mar 13, 2009 11:39 pm Post subject: |
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 VIOLET

Joined: 22 Mar 2006 Posts: 2425
Service Group: Armed Forces
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Wow. These guys must have been rolling some hot dice if they were so successful in rerouting Alpha Complex around their mission.
Still, sounds like a hoot! _________________ Name: Elm-V-FUD-6
Service Group and Title: Armed Forces, PLN Sector General
Head Adjutant: Sigmund-I-DNO, Director of LIMB
Wearing: Violet two piece suit with boots, green officer's beret, violet cape, leather-lyke; holsters, ID tag; carrying a SynthSilver-topped cane |
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| Phial |
Posted: Fri Mar 13, 2009 11:41 pm Post subject: |
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 UV Master Programmer

Joined: 16 Jun 2005 Posts: 5520
Service Group: PLC
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I was delighted to see that the 'team' had a Paranoia 'spike' when told by the Illuminati that there were no additional facets.
This enters the realm of meta-paranoia and it was especially refreshing to see that team cohesion only led to a different diameter pipe on the hose job. Definitely worth pursuing this line of product. _________________ I'm usually online Monday to Saturday and, sod it, most Sunday's too  |
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| Moto42 |
Posted: Sat Mar 14, 2009 12:53 am Post subject: |
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 R&D Brain Consortium Representative
 
Joined: 03 Aug 2003 Posts: 465
Service Group: R&D
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The sulfur content of the water was 30% higher than allowed in that sector.
The original plan was for them to run a gauntlet of near-misses crossing the street, almost-but-not-quite losing the sample time after time, then when they reach the other side have it snatched away by a thirsty, higher-ranking citizen. Who would then fine someone for giving him nasty sulfur-water to drink.
They would then be responsible for obtaining a new sample from where the original was obtained. The bulk of the mission was going to be encounters and misadventures of getting to the sample-site (a drinking fountain in an obviously volcanic area, some kind of mining operation).
I've never seen players RP that hard to pull favors and burn bridges for something so simple before. It wasn't even a real hose-job to begin with. _________________ If the purpose of the experiment is to see what will happen, then the experiment will be a success no matter what happens!
IC Notes:
"mutant" power: Can 'speak' by telekineticly vibrating nearby surfaces.
Currently In HPD&MC
Stomping about in the Battle Bowl; A four-foot tall, bipedal bot with a laser barrel on it's right arm and whose headless body wraps partially around a large jar of violet fluid; containing a clonal brain. |
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| Adam-R-LON-1 |
Posted: Sat Mar 14, 2009 1:35 pm Post subject: |
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 INDIGO

Joined: 23 Aug 2004 Posts: 3852
Service Group: HPD&MC
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This is one of the funniest PARANOIA stories I've read in a while. I was cracking up throughout the entire post. _________________ For the Glory of Friend Computer! |
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| Homepie |
Posted: Sat Mar 14, 2009 2:48 pm Post subject: |
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 ORANGE

Joined: 22 Aug 2007 Posts: 32
Service Group: Power Services
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Obviously the work of CMTs.
This really is a great story. It seems you underestimated the average Paranoia player - if a mission is supposed to be "simple", they think that's a code word for "twice as lethal as a normal mission". _________________ what
Last edited by Homepie on Sun Mar 15, 2009 6:12 am; edited 1 time in total |
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| Rickton |
Posted: Sun Mar 15, 2009 1:45 am Post subject: |
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 BLUE

Joined: 04 Jun 2006 Posts: 1708
Service Group: R&D
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| Phial |
Posted: Sun Mar 15, 2009 10:50 pm Post subject: |
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 UV Master Programmer

Joined: 16 Jun 2005 Posts: 5520
Service Group: PLC
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| Rickton wrote: |
| And that, ladies and gentlemen, is why PARANOIA GMs shouldn't plan anything ever. |
Fixed  _________________ I'm usually online Monday to Saturday and, sod it, most Sunday's too  |
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| Allandaros |
Posted: Mon Mar 16, 2009 1:54 am Post subject: |
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 Armed Forces General

Joined: 26 Dec 2003 Posts: 3196
Service Group: Armed Forces
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Well played, sir. Well played. _________________ www.ninjalistics.com |
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| Citron-R |
Posted: Tue Mar 17, 2009 4:35 am Post subject: |
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 YELLOW

Joined: 08 Dec 2004 Posts: 2085
Service Group: PLC
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| This sounds like almost every mission I ever run for my regular group. It's actually kind of fun to see their response to the word 'simple' or 'straightforward.' |
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| Rickton |
Posted: Fri Mar 20, 2009 12:50 am Post subject: |
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 BLUE

Joined: 04 Jun 2006 Posts: 1708
Service Group: R&D
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| Citron-R wrote: |
| This sounds like almost every mission I ever run for my regular group. It's actually kind of fun to see their response to the word 'simple' or 'straightforward.' |
It's almost as fun as Troubleshooters' response to the word "stealth." _________________ Pleasantville by Night, a horror-humor web game I created. Join a secret society and try to take over the city!
Sometimes I write stories too. |
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