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Paranoia-Live Forum Index » IC - Episodes » Ep 3 – V isn't for Victory -- BACKGROUND & CODA

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The GM
PostPosted: Tue Feb 15, 2011 11:34 pm    Post subject: Ep 3 – V isn't for Victory -- BACKGROUND & CODA Reply with quote

In-Character Game GM

Joined: 07 Jul 2005
Posts: 805


I'm going to use this as a placeholder/notepad for the next episode so anything writen here is subject to change. Probably an idea to re-read when we go live.

Following 10K 1KEZ I hope to improve upon the good bits and further mould the forum game process for current circumstances. Once again player inactivity in a crowed interaction was the real deal breaker. I have come up with a way to make this less of an issue and hopefully increase/improve the playing experience for the more frequent or indeed less frequent but more imaginative players.

My chief concern over the years I have been playing/gming forum games of Paranoia is the aspect of treason/back stabbing. My fondest memories are of Death Leopard doing a bang up job of taking over the sector and some of our plots were positively byzantine and occassionally successful. The current iterations of the game seem to be strugling to implement this crucial aspect of the setting.

So where to now?

V is not for Victory

You are a VIOLET citizen. You are responsible for a subsector. You must allocate your resources so that at the end of the eValuation period it is deemed by FC as being the most optimal. Your competition are all other VIOLETs with an approximately similar subsector and budget of resources. Other players may enter and will be given a median position in the rankings as a bonus/handicap and must do a similar job.

Effectively this means that if you are a start up player you could make one post and set out your manifesto (this may or may not include a supplementary missive to the GM) and your fiefdom would be run on this basis for the entire game (supplementary budgets not with standing but one post could mean you are effectively playing for the entire game). This one post could be the winner's masterstroke. Your continuing interation and existence make no tangible difference to other players at any time but you are always part of the action (barring the cunning use of a reactor explosion by an opponent or a lack of attention to crucial Technical Services infrastructure in your 'manifesto').

Tellingly it also means you can enter and leave as an active player at any time and still play a role in the action without having to be deus machina'ed (as is currently the way).

Personally I imagine a post would be like Phial's/Elm's exposition posts of old (and not so old). The main aim is of course your own creativity so the format will not be prescribed but I always like the treason/plots to be public knowledge and the challenge as a player is to absorb the information without using it to your advantage (unless you can come up with a reason that you know). Coupled with the ability to pass information directly to the GM and the more intensive GM model ruthless umpiring of any abuse can be expected.

Any comments welcome. I read them and try to keep an open mind.

Example starter post wrote:
Sample budget requestion form for PLN/LOL

Armed Forces - 10%
R&D - 10 %
HPD&MC - 20 %
IntSec -20 %
CPU - 10%
PLC - 10%
Power Services - 10%
Technical Services -10 %

-------/------

Damn paperwork ! I'll have to look at cutting CPU back a bit more. Still I think that by properly policing and educating the citizens I should be able to out last those other VIOLET jerks especially Fakename-V. Furthermore by increasing HPD&MC's budget the Romantics will get a big recruitment spike and I will be showered with mint condition baseball cards! The future looks bright!


Example starter post V2 wrote:
Budget requestion form for PLN/JOK

Armed Forces - 90%
R&D - 4 %
HPD&MC - 1 %
IntSec -1 %
CPU - 1%
PLC - 1%
Power Services - 1%
Technical Services -1 %

-------/------

I won't win this by diplomacy! I'll win by swift and decisive action! Sucks being Madeitup-V! Welcome your new masters plebs! FCCCP will shower me with SS ranks when all the new converts are piled up before them.

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zyborg
PostPosted: Wed Feb 16, 2011 1:07 am    Post subject: Reply with quote Accuse of treason

RED
Registered MutantRED

Joined: 21 Nov 2010
Posts: 53

Service Group: R&D

Quote:

Budget Acquisition Form for Sector PLN/ORG

Armed Forces - 0%
UR&D - 30 %
UHPD&MC - 14 %
Unsabotagable IntSec -10 %
UCPU - 8%
UPLC - 8%
Unsabotagable Power Services - 20%
Unsabotagable Technical Services -10 %
--------------------------------------------------------------

Tomorrowcycle's Technology, a Weekcycle From Last Monthcycle!

For some reason, a lot of sectors are worried about making citizens happy and protecting them from traitors. I just don't understand them. I mean, come on! This is the Alpha Complex! All Citizens are happy here! And with Friend Computer, we don't need to worry about any traitors. But just in case, I have a foolproof plan. Add 'Unsabotagable' to the titles of all of the different Services. That way, the CMTs will know that they can't sabotage them. And if they know that, they won't try, thus making them unsabotagable!

Now, the most important stuff in all of Alpha Complex is technology. With R&D as the main Service of ORG sector, we will be able to bring shiny new innovations to such technology. Shiny new robots, shiny new gadgets, shiny upgrades of older, already-perfect R&D inventions... you can't go wrong with shiny! Well, you can. John-B-JON found that out the hard way, when his eyes disintegrated and his brain - sorry, a bit off-topic. But not entirely. With focus on making shiny less dangerous, we will lead the way. Of course that means we need to put a lot of emphasis on the Power Services, as without power, R&D would be useless. And with expanded R&D, it will need more power. Sweet, sweet power, power up the ORG sector!


Is this what you are looking for?


Last edited by zyborg on Fri Feb 18, 2011 5:43 am; edited 1 time in total
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The GM
PostPosted: Wed Feb 16, 2011 11:12 pm    Post subject: Reply with quote

In-Character Game GM

Joined: 07 Jul 2005
Posts: 805


Yep that's a decent start and incorporated an element that wasn't documented. The introduction of undocumented elements may be a brilliant masterstroke or it may be a terrible gaff. As ever run with comedy.
Quote:
Armed Forces - 0%
UR&D - 30 %
UHPD&MC - 14 %
Unsabotagable IntSec -10 %
UCPU - 8%
UPLC - 8%
Unsabotagable Power Services - 20%
Unsabotagable Technical Services -10 %
--------------------------------------------------------------

Tomorrowcycle's Technology, a Weekcycle From Last Monthcycle!

For some reason, a lot of sectors are worried about making citizens happy and protecting them from traitors. I just don't understand them. I mean, come on! This is the Alpha Complex! All Citizens are happy here! And with Friend Computer, we don't need to worry about any traitors. But just in case, I have a foolproof plan. Add 'Unsabotagable' to the titles of all of the different Services. That way, the CMTs will know that they can't sabotage them. And if they know that, they won't try, thus making them unsabotagable!

Now, the most important stuff in all of Alpha Complex is technology. With R&D as the main Service of ORG sector, we will be able to bring shiny new innovations to such technology. Shiny new robots, shiny new gadgets, shiny upgrades of older, already-perfect R&D inventions... you can't go wrong with shiny! Well, you can. John-B-JON found that out the hard way, when his eyes disintegrated and his brain - sorry, a bit off-topic. But not entirely. With focus on making shiny less dangerous, we will lead the way. Of course that means we need to put a lot of emphasis on the Power Services, as without power, R&D would be useless. And with expanded R&D, it will need more power. Sweet, sweet power, power up the ORG sector!


You snipped the header that included your choosen Subsector designation. Oh dear. Does that mean one must be randomly assigned?

Let me know if it is fair to assume this is an example rather than a final(tentative) submission. If the former I'll critic it in depth.
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zyborg
PostPosted: Wed Feb 16, 2011 11:35 pm    Post subject: Reply with quote Accuse of treason

RED
Registered MutantRED

Joined: 21 Nov 2010
Posts: 53

Service Group: R&D

edit nevermind, it's my entry, unless it doesn't meet requirements. If it doesn't, I'd like some comments explaining what I did wrong...
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'Episode 3: V is not for victory' Character:

Zy-V-ORG
Origins: [spoiler]Commonly was assigned as the tech guy, has been saved and killed by many R&D inventions. When the R&D weapon assigned to him worked when everyone else's blasters blew up, he took it as a sign that R&D was his destiny. (In actuality, all weapons were sabotaged, but the saboteur accidentally FIXED Zy's weapon.)[/spoiler]
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Tara-R-Ist
PostPosted: Thu Feb 17, 2011 3:04 pm    Post subject: Reply with quote Accuse of treason

RED
RED

Joined: 30 Nov 2004
Posts: 129

Service Group: Technical Services

Official budget requestion form for PLN/FAK

Quote:
Armed Forces : 12.5%
R&D : 12.5%
HPD&MC : 12.5%
IntSec : 12.5%
CPU : 12.5%
PLC : 12.5%
Power Services : 12.5%
Technical Services : 12.5%


Actual budget allocation for PLN/FAK

Quote:
Armed Forces : 12%
R&D : 1%
HPD&MC : 12%
IntSec : 12%
CPU : 8%
PLC : 20%
Power Services : 10%
Technical Services : 10%
Troubleshooters : 10%
Discretionary (bribes/graft/emergency slush) : 5%


-------/------

FAK sector is doing things by the book at least on paper. All groups are equally supported. This is just a front for what is really going on behind the scenes though. The actual allocation is quite different.

In actuality R&D has been stripped due to computer analysis showing that doing so will drastically reduce unexpected disasters. PLC is increased as goods and their tracking is central to the success of the new MKT sub-sub-sector which is the real profit center of this enterprise. Also both power and tech services have lower budgets since FAK is planning on stealing power and materials from neighboring sectors to drive up their budgets and keep costs under control. Incase we are audited or cut off a large percentage of profits are kept in a slush fund to cover bribes, expenses or to hire to expected levels in case of disaster.

Lastly a whopping 10% of the budget is designated to troubleshooting duties. This is a huge percentage! But key is most troubleshooter groups are sent on missions in other sectors. Basically the most dangerous subversives are rounded up and immediately dumped elsewhere with a crate of munitions to become someone else's problem hopefully ruining other sector's budgets in the process. Orders are things like "Neighboring sector has accidentally used up the complex's supply of U and N characters. Please go collect all U and N characters from signs and return them to PLC for distribution" The idea is changing that sectors "Unsabotagable" structures into "sabotagable" thus attracting all terrorist activity to that sector.

Edit : This sector is being run by Cestla-V-FAK who is a free market sympathizer.


Last edited by Tara-R-Ist on Fri Feb 18, 2011 4:21 pm; edited 1 time in total
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The GM
PostPosted: Thu Feb 17, 2011 11:11 pm    Post subject: Reply with quote

In-Character Game GM

Joined: 07 Jul 2005
Posts: 805


zyborg wrote:
edit nevermind, it's my entry, unless it doesn't meet requirements. If it doesn't, I'd like some comments explaining what I did wrong...
OK. Nothing terminal if that's your starter.

1/ Should specify a subsector (eg) PLN/HUH.

2/ Should contain a little more character exposition which will then:

3/ Include some sign of a secret society/service group allegiance* (which yours does R& D and all that).

* If you prefer to keep personal stuff like SS, you know, personal this can be included in a seperate submission to the GM. BUT as we are playing this for the laughs something you write that I, the GM, find funny is probably best shown to all. In extreme cases Alpha One may even leak secret communications.

There will be turns of a sort. Consider them 'impulses'. So say a resevoir in PLN/LAX rusts out due to a lack of Tech Services funding that will be the impulse. Your subsector may be far enough away to escape unscathed or maybe not. The impulse will be posted and you are free to react to it and other players actions at any time. An impulse may (or may not) then have a resolution phase where all the related actions and loose ends are tied up neatly and an indication of relative subsector performance given (or not).

From the format of the original post you might assume this is some sort of a resource management game. NOTHING could be further from the truth. How much relevance do the numbers on a troubleshooters card have to anything? Yeah that's how to think about these numbers. In the absence of any actual personality/gameplay the GM can use this stuff to move action along but it is in NO WAY the point. Note the complete absence of numbers in the UV/V diaries. This is a battle of wit(lessness) between VIOLETS to gain promotion. IF you are promoted you get access to all sorts of neat stuff including large doses of payback.

So for example the monkey in charge of PLN/LAX who caused PLN/WIN to be largely depopulated and cost the VIOLET in charge 98% of their budget. Well they didn't get promoted. The VIOLET in charge of PLN/WIN did because they were a high ranked member of PURGE and cashed in on the cred it gave them. That however didn't make them feel very grateful towards V-PLN/LAX and in the ensuing purges nasty things happenned to V-PLN/LAX.

Calls for final buget submission will start in around a week.

Just to be explicit V-PLN/LAX is short hand for V(IOLET in charge of ) -PLN/LAX. I get the feeling I might be shorting this to V/LAX before long.

So you might be Sodo-V-TIA V/LAX.
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zyborg
PostPosted: Thu Feb 17, 2011 11:52 pm    Post subject: Reply with quote Accuse of treason

RED
Registered MutantRED

Joined: 21 Nov 2010
Posts: 53

Service Group: R&D

My SecSoc may not be mentioned, but I did put the spirit of his SecSoc. He is in the Pro-Tech. As for the rest... do you want me to change it?
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'Episode 3: V is not for victory' Character:

Zy-V-ORG
Origins: [spoiler]Commonly was assigned as the tech guy, has been saved and killed by many R&D inventions. When the R&D weapon assigned to him worked when everyone else's blasters blew up, he took it as a sign that R&D was his destiny. (In actuality, all weapons were sabotaged, but the saboteur accidentally FIXED Zy's weapon.)[/spoiler]
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Phial
PostPosted: Fri Feb 18, 2011 4:56 am    Post subject: Reply with quote

UV Master Programmer
UV Master Programmer

Joined: 16 Jun 2005
Posts: 5520

Service Group: PLC

zyborg wrote:
My SecSoc may not be mentioned, but I did put the spirit of his SecSoc. He is in the Pro-Tech. As for the rest... do you want me to change it?
Apart from selecting a Subsector anacronym nothing needs to change.
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Danforth
PostPosted: Fri Feb 18, 2011 11:24 am    Post subject: Reply with quote Accuse of treason

RED
RED

Joined: 19 Aug 2004
Posts: 446

Service Group: R&D

Hmmm. Sounds intriguing, so how about something like:

---/---

Quote:

Official Budget Breakdown for subsector PLN/UNN

Armed Forces - 7%
R&D - 4%
HPD&MC - 25%
IntSec - 8%
CPU - 1%
PLC - 25%
Power Services - 15%
Technical Services - 15%



Keep them happy, keep them warm, give them adequate food and housing, give them somatic vidshows. Don't pen them in to obedience... entice them in... I wonder why nobody has tried things this way round before? This way round, I don't even need much in the way of head-hitters or snoopers from Sector Central.

R&D, R&D... I won't have you disrupting my commercial chains and glitzy storefronts with your... unpredictable tech. PLC can give everything citizens need. And for less material needs? The Great and Most High Computer will attend to us all, until the day when we are all Uploaded and Debugged.

HPD & Mind Control have even found enough money to pay for the sector premiere of that Open The Box vidshow because they've found a cheap supply of U and N letters for all our UNN Subsector signs! (V/FAK has a surplus, apparently.) Clones will be clamouring to move into my subsector. More converts for the Cause!

Forthdan-V-PLN V/UNN

---/---

Sounds like quite a lot of work for the GM, riffing encounter results off pre-existing posts as well as current in-play ones. But if the UVs can keep up the pace... I'm in. I want to run High Programmers in real life sometime soon, and this sort of action should be a good primer for me.
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Previously: Ep1) Danforth-O, sings and dances # Eps2) & 5) Danfifth-O, lummox and vidshow pirate # Ep3) Forthdan-V, FCCCP whackjob # Ep4) The Mighty Vole, Sierra Club bigshot # Ep5) Boogie-O, Vole's man
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Phial
PostPosted: Fri Feb 25, 2011 12:39 am    Post subject: Reply with quote

UV Master Programmer
UV Master Programmer

Joined: 16 Jun 2005
Posts: 5520

Service Group: PLC

OK first incident will be Sunday/ Monday this week.

Get all your last minute updates revamps in.

No need to actually play at any point the final result can be determined from your original entries. Hope it was a really great plan with a lot of contingency!
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Silent
PostPosted: Sat Mar 26, 2011 7:52 am    Post subject: Reply with quote Accuse of treason

BLUE
BLUE

Joined: 10 Jan 2005
Posts: 2885

Service Group: HPD&MC

...Alright, you know what? To help this IC game out (and silence the voice in the head saying that I should participate considering all the RP I did starting in SAUL), I'm going to set up something on autopilot, but I don't think I am in the mood to RP in PARANOIA right now, due to past experiences in Phase IV. Not sure if I would even respond to the dilemmas, at least not right now. Maybe in the future. We'll see.

I also wanted to place distance between myself and my character. At the same time though, I can't really divorce the many OOC reasoning for why I'm posting here...so, uh, hopefully, Silent-V-PLN-10 should be considered a different character from Silent-B-PLN-6. Maybe?
---/---
Quote:
Official Budget Breakdown for subsector PLN/XAI
Armed Forces - 5%
R&D - 5%
HPD&MC - 20%
IntSec - 20%
CPU - 10%
PLC - 10%
Power Services - 10%
Technical Services - 10%


Quote:
ACTUAL Budget Breakdown for subsector PLN/XAI
Pro-Tech - 20%
PURGE - 10%
Xaion/Psion - 15%
Anti-Mutant - 10%
Computer Phreaks - 10%
Romantics - 20%
Communists - 5%
Death Leopard - 4%
Free Enterprise - 1%
Minor Secret Societies, Excepting FCC-CP - 5%
FCC-CP - 0%


PLN was once one of the more "openly" treasonous sectors out there, before certain situations, such as the 'secsoc purges' and lowered populations (due to terminations) dropped treason to more acceptable levels. It also made PLN a unproductive ghost town. Massive immigration and clone production helped to restore PLN's economy, at the costs of changing the culture of PLN forever. The treasonous "Old Guard" was forced to relocate to a single subsector, which was named after a very popular Armed Forces leader. Culture in XAI is primarily a nostalgia for the 'old era'; on some of the faded walls, you could see pictures of famous celebrities such as Dystopian Rhetoric and Adam-R-LON-1.

Silent-V-PLN-10 have wanted to be a VIOLET ever since he was a little child in the creche. Now that he is though, he's beginning to regret the responsibility associated with it. The "Old Guard", with their endless power struggles, needed to be continually disciplined and dealt with, like little children. Silent-V-PLN-10 is currently a member of no secret society, and is generally trusted by no one, however, by playing secret societies off one another and by securing certain services through well-placed bribes, is usually able to follow Computer decrees.

EDIT: Silent-V-PLN-10 is not interested in promotion to ULTRAVIOLET, his lust for "winning" having been dulled after dealing with the umpteenth secret society feud, but may be concerned if his fellow VIOLETS do get that rumored "promotion".

EDIT2: Official Budget Is Changed Based on CPU Recommendations:
Official Budget wrote:
Armed Forces - 10%
R&D - 10%
HPD&MC - 20%
IntSec - 20%
CPU - 10%
PLC - 10%
Power Services - 10%
Technical Services - 10%

_________________
Phial, in ARC wrote:
I know I'm a dummy but, I realised as recently as yesterday why the IC game is in PLN sector.


Silent-B-PLN-6
Chief of Security(pending)
Works in: HPD&MC, Internal Security
Wearing: BLUE Jumpsuit



Silent-V-PLN-10 (deceased) Runs XAI Subsector


Last edited by Silent on Mon Mar 28, 2011 4:31 am; edited 2 times in total
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Eival
PostPosted: Sat Mar 26, 2011 11:10 pm    Post subject: Reply with quote Accuse of treason

RED
RED

Joined: 14 Nov 2010
Posts: 56

Service Group: R&D

I stole a little of my idea from silent, but its quite original. In my experience as a clone who survived troubleshooting and R&D training, experimental objects are very useful in someone else's hands. In addition, Psion's network of Telepaths and mutants scattered across the complex are very useful, and are constantly developing and thus do fit under R&D. Pro-Tech are to have an alternate, lower paperwork way of developing, stealing and trading technology.
As you can see I am anti-paperwork, and know hat too much mind control is bad, thus lowering the budgets for those service groups and limiting HPD&MC to one subliminal message per vidshow, and banning form completion forms.
I have also combined Tech and Power services into Maintenance, to increase efficiency.
The Phreaks get 5% of IntSecs budget to help track information and traitors that we wish to capture. In addition they may hack other sub-sectors systems, and Psion may muck about with them, and Pro Tech steal their tech.
I'm done now.
Quote:

Official Budget Breakdown for subsector PLN/DIE
Armed Forces - 5%
R&D - 40%
HPD&MC - 5%
IntSec - 20%
CPU - 5%
PLC - 10%
Power Services - 7.5%
Technical Services - 7.5%

ACTUAL Budget Breakdown for subsector PLN/DIE
Armed Forces - 5%
R&D - 40%
-Pro-Tech-7.5%
-Psion-10%
HPD&MC - 5%
IntSec - 20%
-Phreaks-5%
CPU - 5%
PLC - 10%
Maintenance- 15%


EDIT: I have made my badget equal 100% rather than 110% by subtly lowering R%D and Pro-Tech budgets.
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Phial
PostPosted: Tue May 03, 2011 2:25 am    Post subject: Reply with quote

UV Master Programmer
UV Master Programmer

Joined: 16 Jun 2005
Posts: 5520

Service Group: PLC

As you may now have read we have just had the penultimate turn in V isn't for Victory. That raises the quesion as to what to do in Episode 4.

I have been reasonably pleased with the possibilities that Episode 3:V isn't for Victory holds. It was designed deliberately around my experience of interacting with these particular forums.

So before I come up with a further new hare brained Episode format perhaps some harsh critic of Episode 3:V isn't for Victory would be appropriate. As I have no plans for publishing this game format (currently), a focus on the fun factor and implementation in these forums would be most useful but (as you can see) free form stream of consciousness posting is also an option.
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Silent
PostPosted: Tue May 03, 2011 4:20 pm    Post subject: Reply with quote Accuse of treason

BLUE
BLUE

Joined: 10 Jan 2005
Posts: 2885

Service Group: HPD&MC

I liked not having to do as much RP posts except if I really wanted to, since the entire "game" is set on autopilot for me. Other than that, I never really interacted with the game, and I doubt I'll involve myself in Ep. 4 (I only involved in Ep. 3 to get "closure", for lack of a better term).
_________________
Phial, in ARC wrote:
I know I'm a dummy but, I realised as recently as yesterday why the IC game is in PLN sector.


Silent-B-PLN-6
Chief of Security(pending)
Works in: HPD&MC, Internal Security
Wearing: BLUE Jumpsuit



Silent-V-PLN-10 (deceased) Runs XAI Subsector
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firedup13
PostPosted: Fri May 20, 2011 6:30 pm    Post subject: Reply with quote Accuse of treason

BLUE
BLUE

Joined: 08 Aug 2008
Posts: 2921

Service Group: CPU

I've found myself typically agreeing with Silent's point of view on most things related to the direction of IC Forum play, even when the majority of voices in the given discussion were to the contrary. So, it feels very strange to have the contrary feeling on a point regarding IC forum play.
I much prefer the idea of ongoing RP-interaction for the Forum game; I purposefully did not join Episode 3 because I was not drawn to the "Autopilot" twist (though I surmise this might be seen as advantageous given the countless "plot-line" crash-and-burns that have occured over the years on P-Live when key players disappear from the forums.)

Some of what I'd be hoping to see as a possibility for the next episode may have been mentioned in discussions of the past, please forgive any rehash that may exist. I'd hope for something closer to the rules for PLN's Finest (or Episode 1) but perhaps experiment in a middle ground as to the Role Playing activity-level issue, where the fun of interaction is not fully discarded due to the stark reality of players going MIA; The players could be told that the GM can and will (temporarily during an absence) turn PC's into NPC's if a main character in the scene goes missing and the action is in danger of stalling.

(Additional, more extreme/involved idea to help move the action along posted here.)
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Wearing:
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Digital ID Tag(displays name, with a bright bar indicating Security Clearance of BLUE.)
[OOC: I'm usually online every day, though Mondays tend to be hectic.]
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